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The East is Red -- Goering's Delay: A multiplayer playtest AAR Options · View
cueball
Posted: Thursday, October 22, 2009 7:50:17 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Introduction:

For those of you who aren't familiar with the East is Red multi-player modification for HOI II Armageddon it probably deserves a bit of an explanation. The mod and the community has been around for about 2 years now, and played in various forms by a fair number of players -- mostly hardcore MP players who simply can not abide ruthlessly crushing the hapless AI, over and over again. It started out as a simple thing, mainly meant to deal with some pretty common exploits that are common in HOI MP play.

The list is long. The holes are large, and the rule-sets devised to take care of them as large and long, as well. Rules? Who needs em?! The object was to make it possible for players just to "play the game", in a somewhat "historical" way, rather than argue about how it should be played to get somewhat "historical" results and be a fair game at the same time.

So its two years later now, and the mod has evolved substantially and now is a comprehensive mod that changes nearly every aspect of the game. From ground combat, through air combat, right up to diplomacy.

The East is Red, for most people, is basically unrecognizable as HOI II vanilla. For example, there is no pre-set date for "Danzig", no pre-set dates for "Munich", Russia has to declare war on Finland to trigger the "Winter War", China can not be annexed and released; the combat model follows in the vein of many of the "slow" combat systems popular in most mods, "CAS Deathstars" are not nearly as effective as they are in vanilla, and the UK can not achieve "air superiority" over Berlin in 1940; units costs and IC are high enough that the division levels for the major powers are much more in line with the historical number of divisions active in the war -- no more 500 division by 1941 for the USSR here.

This version is the latest version ported to accommodate the many excellent changes made in the HOI II 1.3beta patch, and indeed is the first version of the mod where I have made an effort to get the AI's for the major powers to simulate human play, and to accommodate the fluid reactive events system I designed and called "Goering's Delay"

But that is enough of that, here is the game:

Mighty G. v. Cueball 1 v 1.

Mighty G. is an excellent fellow and one of the first players to play the mod when I first started putting it together. Most of the best multi-player games I have played have included Mighty G. in the game somewhere, both on mods and in vanilla. MG. hasn't played this mod in a fairly long time, so everything here is pretty much new to him, so I will be playing Germany, and he will be playing the United Kingdom.

What happens when and if the war progresses beyond the Fall of France, is still up for grabs. (We are still looking for a volunteer to play the Soviet Union in that event -- though it maybe that our buddy Geofactor, a longtime HOI mp addict, will be on board for that) It is very possible, and often happens, especially in vanilla MP play, that Germany just can't get through France because of the well known "All or Nothing in France" strategy -- one of the aims of the mod has been to reduce the effectiveness of that strategy to allow for more historical results, so, for play test purposes setting up with these two powers is the best possible scenario.

First and foremost, Germany must conquer France. We will figure out the rest later.

What is "Goering's Delay"?

"Goering's Delay" is what I call the latest adaptation of the "East is Red" events system. Historically, Herman Goering was opposed to war with the Allies in 1939 and argued for war with more preparation at a later date. Our purpose with this event system is to make that possible in HOI II without disturbing the main lines of the historical events themselves. Of course, theoretically speaking anything is possible in HOI II, however, doing anything even mildly radical, such as attacking Poland early, or occupying Denmark first before anything else, or ignoring Poland and attacking Belgium means that many of the other important events in the game will not happen, such as the Molotov-Ribbentrop pact.

In vanilla, you can not, for example, decline to invade Poland in September 1st, 1939, as Herman Goering advised, and still have a semi-historical game.

In this system all of these events "float" on a variable time-line, and are interdependent but not locked into pre-set historical dates. Germany, with the right preparation, should be able to start the war of in early 1939, choose the historical path and attack Poland in fall 1939, or even ignore Poland and invade Belgium 1940, or rush build and start the war in 1938.

What's new?

The British Raj. One way I chose to limit the ability of the UK and the Allies to zerg build tanks and other advanced units in preparation for the war in France was by adding a new puppet to the empire, in the form of the British Raj, a colonial puppet in Asia. The puppet produces a fair amount of infantry, but with this, I was able to reduce the British Army to something close to its historical size, and prevent too many absurd exploits.




Thumbnail to larger image with more detail.

The Balance of Power:

The first thing that Germany must do is build an army. Without having military parity with it European neighbour, France, the Austrians will not listen to the call for Anschluss, and there will be no forcing Czechoslovakia to come to terms at Munich.

See the above image for more details on the build order I have been using to get the historical events to fire more or less along the historical time line against the AI. It's true, losing 30 IC to the British Raj is a big nerf for UK, but Germany has other new problems, and can't simply build straight IC for three years, and expect good results, since waiting too long will put off the unification with Austria, and the Fall of Czechoslovakia, both events that give Germany needed resources, units, manpower and IC.

After Germany initiates the collapse of the Treaty of Versailles by rebuilding it military power it is solely up to the German player to decide when and how he will start the war.

A Few Surprises:

If anyone wants to check this out in Single Player, feel free to do so, since I have spent considerable time reworking the AI's so that not only do they react to what the player is doing, but they will also freely choose different options. The German AI might skip Munich and just attack Czechoslovakia as soon as the effect of the "Treaty of Versailles" has passed -- most likely it wont, but it can and does happen.

For more information you can check out the "East is Red" wiki page at the HOI II wiki site, and that will give you links to more detailed explanations for everything, which are found at the main mod forum at Lord Ederon's forums.

So there is the introduction. More later as things unfold.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Thursday, October 22, 2009 7:56:15 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Hey! There is a version of this AAR now at Paradox, and I want to keep comments and so on going on over there for the time being, so I will be locking this as an official cueball only AAR. The Paradox thread is over here: http://forum.paradoxplaza.com/forum/showthread.php?t=439173

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Friday, October 23, 2009 10:31:43 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Der Alte Reiter
Quote:

Journal Excerpt, November 1st 1937:

Versailles hangs on the country like a led weight. The new government is dangerous. I don't like them. They are wild with enthusiasm and bright eyes: determination.But it is Versailles that gives them substance. Without that no one would listen, surely. But they commit me, so I am committed to them.

I like their enemies less.

We are rebuilding. Everything must be done in secret. The leadership is all about paper and pencils; ledgers and pens; books and bookkeepers -- two sets of each. We make divisions, and call them sports associations. We build bombers and call them airliners. We send our men on long vacations in Russia for their "health". At least we used to. There is less of that now with the new leadership.

Who would vacation in Russia? Everything is "busyness" and lies.

Good news. I am promoted, again! From Rittmeister to Generalmajor in just a few short years.


New historically based events designed to encourage resource
trading between the USSR and Germany in multiplayer games.


Quote:
Journal Excerpt, April 25th, 1938:

We are united with Austria now. There was a "referendum". I am glad I was not there for that. A messy business all things told from what I hear. All in all the determined ones where very determined. I am not so determined. They are euphoric.

In a surprising development, as Chief of Staff of the army group I have been appointed to be liaison with the Kriegsmarine. That means ships, and more meetings. I hate ships. I hate meetings more. Meetings on ships?! I am a cavalry officer. Raeder has the ear of the leadership, that much is clear, but this will put me far away from the scene when the action breaks, as surely it must.

Something is afoot. Invasion? Denmark? Norway... England? Impossible. Our ships would never make it out of the Skagerrak.

The day before last I watched our latest "civilian transport" sea planes doing practice torpedo bombing runs at Keil. Fantastic! Truly. Many photographers. Even the press. But they know what to say. No one pays any attention to Versailles now.

There is talk about meetings at Munich, our Italian friends are setting it up they say. But word from above says the army is not ready to add "credibility" to our demands.

But that is politics. I would prefer a division.


Entirely redesigned Air/Naval combat system with new techs
and dedicated Naval Bomber Doctrine tree.


Quote:
Journal Excerpt, August 20th, 1939:

The meeting at Munich was a total failure. Everyone has egg on their faces now. Especially those two clowns Count Ciano and "Il Duce". Pathetic. Puffed up peacocks. The leadership is furious. They are putting a brave face on it. Ominous statements in the press. Serious faces. But what did they expect? Chamberlain was going to say: "Here have Sudetenland! Be my guest: there will be peace in our times"?.

Kleist is even more furious, since Hausser got the promotion to commander of the Panzer army group. No one was expecting that. Now there is a penny-pincher for you. He spends more time at the supply depot counting beans than with the division. I was at the ceremony. That kiss ass Rommel hangs off Hausser's every word like he is god. A month ago he didn't even know who he was. And here I am in Kiel.

Von Kluge will command the Army overall: Generalfeldmarschall

New orders come tomorrow with the courier. Strictly hand to hand. No radio. Everything signed.

Raeder called and says we need a meeting... on a ship!



The Goering's Delay system activated. Here it allows
the United Kingdom to not fold during the Munich
negotiations -- at a price.



From the game log:

Code:

        name = "cueball (everyone):starting on slow"
        name = "Mighty G (everyone):when i annex you im going to plunder your cigs and whiskey"
        name = "cueball (everyone):well then I better secure Denmark"
        name = "Mighty G (everyone):hehe"




Click through for more detailed image.

Session I Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis


Unscheduled Game Engine Events: None
Average game speed: Normal
Session Length: 8 hours
Start date: January 1st, 1936
End date: AUgust 18th, 1939


In the previous post I talked a little bit about how to get the historical events system to fire so that Germany can aquire Austria, Czechoslovakia, and other claimed territories. The main thing is building your army so that you have military parity and better with France.

IC Build

I have a system that basically starts with a complete IC build for Germany in 1936, and a partial IC build in 1937. When the first round is done, I used the newly created excess IC and my new tech bonuses to start building my army after the first run is done in 1937. Starting with garrisons, since they are cheap. Doing a total industry zerg is a bit counterproductive in the Goering's Delay system because if you do that and don't build any army, there will be no Anschluss, there will be no Munich, and there will be no Fall of Czechoslovakia so you are building IC, but also losing IC because you lose the IC you acquire when you get those territories.

You want a balance between industry build and land army build.

The Arms Race with France:

I was aiming here to get the historical events on more or less the historical timeline, but it seems I fell behind in the arms race with France, and by April 1939 I was getting quite worried: Versaille was still in force, so I could not declare war, and the Munich system had not fired. It seems that MG had halted all upgrading for the French army right in 1936, and did not activate upgrade until France had the 1939 Infantry tech to maximize IC/days efficiency. Because of this France was producing a lot more new divisions than it does when it is played by the AI, and so I was behind in my build.

Foolishly, thinking I had enough land power I canceled my garrison serials completely after my second run of IC was done and Anschluss had fired, and started producing infantry, some motos, and armour. But this was not enough to tip the scales in favour of Germany and the events were not firing, clearly by the Spring of 1939. Remember I am trying to get Munich in the fall of 38, and all of Czechoslovakia in by spring.

Totally Screwed.

By this point I am short about 20 IC lost over a 6 month period at least, and it is only getting worse. Now I was faced with the prospect of having to throw more serials of garrisons, which I don't really want, because Garrisons cost IC too, and forcing the end of the treaty of Versaille that way.

I bit the bullet, as you can see in the above picture of the German Production for 1939 and I threw on 6 serials of garrisons and determined that I would Declare War right away when the Treaty of Versailles ended. It worked: By August 1939 I was in position to act, and MG, true to character did not back down at Munich and picked the "Hedge Bets" option. War was at hand. But where? Immediatly attack Czech? Poland? Denmark? Belgium? Netherlands?

Strategic Considerations.

At this point I was aiming for war at the latest in July, but I got August: Enough time for Czechoslovakia, but not necessarily enough for Poland as well. And I want Denmark right away to close the Baltic. I decided I would put of Poland to the Spring. I possibly could have done it but the idea of losing a lot of manpower in a winter assault against Warsaw put me off. Also, and just as important, the USSR has not come around with a deal on Molotov Ribbentrop. There is no guarantee that Russia wont declare war if I attack poland without their support. The poles might join the Allies anyway if I get to involved in France.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Friday, November 06, 2009 11:31:47 PM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session II Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis


Unscheduled Game Engine Events: None
Average game speed: Normal
Session Length: 8 hours
Start date: August 18th, 1939
End date: September 7th, 1940

Preparing the campaign:

MG has successfully put off my option of a Spring/Summer 1939 campaign against Poland and Czechoslovakia followed by a late summer invasion of France by his cagey development of the French army. I decide that even if I can't win the Czech territories by demand, I will have them by force by July at the latest, giving me time to deal with Poland before turning on France in the Spring.

Strategic Considerations:


My army should be ready by July including my precious Fallschirmjaeger division and its accompanying air transport unit. This I will use directly in my operation to sieze access to the Baltic when I attack Denmark, which will be the very first operation. Sealing of the Baltic is a priority to me, since it will leave me free to do other things without fear of harassment by the British Navy and landing parties, on the Baltic Coast. Then I will conquer Czechoslovakia, and finally Poland and settle in for the winter.

Production:

Up until now my main focus has been the production of the backbone of the German army; infantry. This and the few armoured and motorized units I have been producing should both be enough to defend the west and take care of the smaller power in the east. However, once war begins I will stop my infantry serials at the earliest convenience, and start producing long serials of my armoured core, not just for the upcoming campaign in France, but preparing in the long run for the campaign in Russia.

Even now, I am scraping the bottom of the barrel for manpower.


Quote:
My army is not fully ready for an invasion of France, however, I can see a good opportunity when I see one and I notice that the Maginot line is not properly defended so I launch an fall attack, both against Luxembuorg and Strasbourgh, to better position myself for the full invasion in the spring.

The general plan goes off without a hitch, when I finally get around to declaring war. Later than I planned.

Denmark:
On August 20th, I declare war on Denmark, swiftly occupying it. This task is begun with an airborne landing at Alborg, part of my plan to forestall any landing here by the British to reinforce or delay my other operations. The Baltic is now closed.

Czechoslovakia:
Even before I have dealt with Denmark I on top of Czechoslovakia, quickly cutting the country in two and occupying the Czech region which triggers the division of Czechoslovakia, and the puppet state of Slovakia is born. I chose this option, over giving Slovakia to Hungary.

Poland and the Molotov Ribbentrop pact
Still, no conclusion of a deal with Soviet Union on Poland, and I am really loathe to getting into a war with the Western Allies, and the Soviet Union on two fronts, so I wait, but there is no Molotov-Ribbentrop pact to be had in the fall of 1939. I also do not want to waste my pressure manpower on a Winter campaign in Poland, so I put the whole thing off to the Spring, and noticing a weakness in Maginot line in France I opt for a limited fall campaign in the west.

A Lucky Break in France:
I am lucky here, probably because MG is convinced I will take the historical route and go for Poland in 1939, instead I march my army up the the Saar and invaded Luxembourg and Strasbourgh in October, taking advantage of the fact that snow has not begun to fall in the west. Capturing this precious piece of the Maginot Line proves to be a valuable asset in my campaign next summer.


From the Game Log:

Code:

        name = "Mighty G (everyone):whats this evil stack in saarbrucken"
        name = "15:00 October 16, 1939 : XXVIII. Armeekorps has arrived in Saarbrücken."
        name = "Mighty G (everyone):wheres my nuke from orbit button"
        name = "cueball (everyone):its an evile stack of Germans"
        name = "Mighty G (everyone):lol"
        name = "23:00 October 16, 1939 : XXVII. Armeekorps has arrived in Saarbrücken."
        name = "8:00 October 17, 1939 : We have engaged hostile armies in Strasbourg."



From the Game Log:
Code:

        name = "0:00 August 2, 1940 : Italy joined our Military Alliance with Slovakia, Hungary and Norway"
        name = "0:00 August 2, 1940 : Italy joined the war on the same side as Germany, Slovakia, Hungary and Norway in their war against United Kingdom, Iraq, France, Australia, New Zealand, Canada, South "
        name = "Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium and Netherlands."
        name = "Mighty G (everyone):there goes the neighbourhood"
        name = "cueball (everyone):heh"



From the Game Log:
Code:

        name = "4:00 September 19, 1939 : We lost a naval battle against France in Helgoland Bight. The following ships were sunk."
        name = "United Kingdom - HMS Glorious(CV), HMS Courageous(CV), HMS Furious(CV)."
        name = "Mighty G (everyone):ouch"
        name = "cueball (everyone):caught you at night"



More detailed version of the last.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Saturday, November 07, 2009 10:17:30 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session II Game Notes:

The UK Leans on Norway

One of the earliest features I added to the East is Red mod, when I started making it 2 years ago was a unique and more detailed event system around the Altmark Incident and the invasion of Norway. This game features one of the more unusual outcomes of that system, where Norway ended up joining the Axis.

Historically, British interest in Norwegian affairs started almost as soon as the war began, and Winston Churchill, not yet Prime Minister, was vocal in parliament about the need for intervention in Norway, on the premise that holding the strategic port of Narvik would cut off the critical supply of iron ore from Sweden, and also, if need be be a good staging point for the British to support Finns against Russia. Admiral Raeder got wind of these ideas, and more attuned to matters regarding the Baltic sea than the rest of German General Staff he actively lobbied Adolph Hitler to make a preemptive strike and forestall British meddling in Scandinavia.

Hitler at first was not very receptive to his ideas, but with the appearance of the Norwegian Fascist sympathizer Vikdun Quisling who could be used to form a government there, Hitler warmed to the plan for an invasion of Norway.

Too often in HOI II MP games, Germany can simply decide that direct intervention in Norway is not worth the time, and Britain has no option to act on this issue. In the East is Red system, through the "UK Leans on Norway" events, Britain can force a decision on the Norwegian question, one way or the other. Yes, Germany can choose to ignore the Altmark incident and skip involvement in Norway but this is not necessarily the end of the issue. Britain too has options. So Germany has to consider carefully if he wants to allow the British the opportunity to make Norway an a base for operations against Germany in the north, when considering his decision at Altmark.


Quote:
Not to be outdone, and despite Churchill's diplomatic bungling and with the Wehrmacht still busy in France, MG snatches the opportunity of making quick work of the Norwegian fascist state, which last less than a month, when the British invade Norway in force.


Click through to larger image.

In this game, British diplomatic bungling has the worst possible results after MG decided to pressure Norway for a full Alliance. Norway balked and sought protection in the Axis, while the government in Sweden, threatened both from the East by the Red Army, and now from the west by an aggressive British Scandinavian policy moved sharply to the right.

Decision at the Fall of Czechoslovakia

In most MP games, taking the "Hungarian Option" when Czech falls is a no brainer. However in this mod, there are some good reasons to take the Slovakian option. The philosophy of EIR has always been that no good deed should go unpunished, so in the case of the Soviet Union deciding to take the "Bring Socialism" option in the Winter War, this has hidden diplomatic effects that draw other neutral powers closer to the Axis fold, such as Sweden, and even Nationalist Spain. This is done partly to give the game more balance but also meant to give appropriate a-historical consequences, when players make a-historical choices. We don't want to limit choice, by making rules that say things like "Russia must choose to accept limited victory in the Winter War", we want them to be able to make those choices, but make those choices have consequences.

Likewise with the Fall of Czech event, its pretty obvious that the Axis is best served by giving Slovakia to Hungary so that Hungary becomes a powerful minor. However, here this impacts Axis relations elsewhere, in particular Romania, Hungary's traditional rival. Choosing to divide Czechoslovakia with Hungary makes Romania mad, and reduces the chance of Romania joining the Axis soon, and potentially forever, depending on how the rest of the game plays out. This way, the German advantage of playing the "Hungarian option" is counter-balanced, and makes creating puppet Slovakia a reasonable choice, since it will encourage Romania to join the Axis sooner.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Saturday, November 14, 2009 5:31:26 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
We are already far into this game at session IV and Germany is at war with the Soviets, but its hard to keep up. But I have this from session III, which was a short session anyway.

Big news was that the Soviet Union now has a player. More on the legendary HOI II vetran here: Geo's Downfall

Session III Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis
Geofactor, the Soviet Union


Unscheduled Game Engine Events: Several, MG timed out repeatedly, Geofactor was using his kids laptop.
Average game speed: Below Normal
Session Length: 4 hours
Start date: September 7th, 1940
End date: March 12th, 1941
Yugoslavia, North Africa and preparing Barbarossa:


Strategic Considerations:

Having dealt with France, it is now time to determine my next course of action. The decision of Churchill to be more forceful than he should in pressing for Norwegian support for the Allied war effort has had beneficial blowback for the Axis. Also, Sweden for once decided to back Finland with direct military intervention in the Winter War. Sweden and Finland are now Allied. This bodes well for spreading out the Soviet defenders when Barbarossa begins. The Soviet Union seems to be having a tough time of it with the Finns, probably because many of his troops are deployed guarding the rest of the Soviet Frontier, from Vladivostock to the Ukraine. Japan is making progress but still bogged down in China, so they are very little threat to the eastern Soviet Empire, but he can not be sure when the Germans might make a surprise attack on his frontier.

Italy and North Africa

The situation is basically stable in North Africa, but the failure of the Italian army to immediately secure Alexandria bodes ill for the whole affair. However, just to keep the pressure up the Axis take advantage of the Iraqi coup to try and finesse North Africa from the Levant. Italy captures Cyprus, and we land a small party in Syria proper, but not before the British annex it. With the still intact Kriegsmarine threatening in the Atlantic, the Regia Marina has a free hand, and we land some German armour as part of the invasion.

Resistance is too great and the force is withdrawn, and the invasion of Yugoslavia begins. Italy triumphant, declare war on Greece, unilaterally.


Click through to larger image

From the Game Log:
Code:
name = "Mighty G (everyone):nice"
        name = "0:00 February 20, 1941 : We lost a naval battle against United Kingdom in Coast of Lissabon. The following ships were sunk."
        name = "United Kingdom - 2nd Destroyer Flotilla(DD), 8th Destroyer Flotilla(DD), 3rd SAN Destroyer Flotilla(DD)."
        name = "Germany - KMS Leipzig(CL), KMS Stettin(CL)."
        name = "Mighty G (everyone):fairwell Kriegsmarine"
        name = "14:00 February 20, 1941 : Kriegsmarine has arrived in Coast of Porto."
        name = "14:00 February 20, 1941 : We have engaged hostile fleets in Coast of Porto."
        name = "1:00 February 21, 1941 : We lost a naval battle against United Kingdom in Coast of Porto. The following ships were sunk."
        name = "United Kingdom - Sam Torch Flotilla(TP), Essex Flotilla(TP), HMS Hermes(CVL)."
        name = "Germany - KMS Dresden(CL), KMS Nürnberg(CL)."
        name = "14:00 February 21, 1941 : Kriegsmarine has arrived in North Iberian Shelf."
        name = "15:00 February 21, 1941 : We are attacked by hostile fleets of United Kingdom in North Iberian Shelf."
        name = "21:00 February 21, 1941 : We lost a naval battle against United Kingdom in North Iberian Shelf. The following ships were sunk."
        name = "United Kingdom - 7th Destroyer Flotilla(DD)."
        name = "Germany - KMS Stuttgart(CL), KMS Königsberg(CL), KMS Karlsruhe(CL), KMS Admiral Scheer(CA), KMS Graf Spee(CA), KMS Deutschland(CA)."
        name = "7:00 February 22, 1941 : Kriegsmarine has arrived in West Biscaya Basin."
        name = "9:00 February 22, 1941 : 1. Flotte has arrived in Coast of Porto."
        name = "Mighty G (everyone):unlucky that i was sending 1 loan HQ to britain"
        name = "11:00 February 22, 1941 : 2. Flotte has arrived in North Iberian Shelf."
        name = "Mighty G (everyone):and pick up the bismar ^^"
        name = "Mighty G (everyone):to africa"


The War at Sea
Scouting the English Channel and the environs reveals the English navy, battered no doubt by the pitched naval battles in the North Sea, I slip the Kriegsmarine through the channel and base it in the Bay of Biscay. The battlefleet's luck runs out finally in February and all but the Bismark are destroyed off the coast of Spain when it sorties out to interrupt British troop transports heading to Africa.


The Balkans:


But sill Germany needs more Allies. Romania is still "social liberal" and highly neutral, and so far, despite the fact that I sided against Hungary in the "Vienna Diktat", Russia has not yet pressed its claim in Bessarabia, so it is beginning to look like Romania and its substantial army might sit out the war as a neutral power. Yugoslavia jilted me at the "Pact of Steel" and left the Axis, so by rights I can invade, but there is no immediate need to do so, and also good reason not to. However, I will be able to link up with friendly Bulgaria, and possibly tempt Romania into an alliance by the possibilities of it acquiring territories there.




Click through to larger image






Click through to larger image


For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Saturday, November 14, 2009 7:53:06 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session III Game Notes:

Manpower
It doesn't take long to realize that in HOI that even if IC is King, manpower is Queen, and some would say that it is the opposite. One of the ways that the East is Red system helps prevent a historical build orders and wild results that are caused by rampant exploitation is by reducing the manpower of most countries, in particular the Allies at the start of the war. This helps prevent the Allies from stacking France in the All or Nothing in France strategy.

If you play China, or Japan, or even Russia you will not notice much of a difference, but even Germany is somewhat limited at the start. Germany does have enough to get the ball rolling but even by 1941, Germany is beginning to feel the manpower pinch. Does he reinforce, or product new, and just upgrade the existing. But there is some relief at hand....



Click Through for larger image.

Decision at the Balkans

The East is Red system is based on creating unique and appropriate diplomatic results for a historical situations, on the principle that for the sake of play balance every a-historical advantage is balance by a negative reaction. The Balkan's are no different, here and several modifications have been made to tune the games diplomatic system.

Yugoslavia and the Pact of Steel:
In vanilla HOI II it is pretty much taken for granted that Yugoslavia will abandon the Axis at the Pact of Steel event. It is 90% guaranteed in fact. So often players abandon the idea of an alliance, ignore Yugoslavia entirely or just invade. Here though, there is a reasonable chance that the pro-Axis government will stick to its guns, and Yugoslavia will remain a firm ally. This is worthy of consideration, and a viable choice. If the alliance fails, Germany can declare war and occupy in the traditional manner.

Diplomatic success here does not please the Bulgarians much, and likely as not they will sit out the war.


Romania:

It takes a bit of carrots to convince the Romanians that Germany is their friend. For example, they disapprove of partitioning Czechoslovakia, obviously disapprove of the siding with Hungary in the Vienna Diktat, but become much more friendly should Russia press its claim on Bessarabia. They also often approve of war with Yugoslavia, and will likely join the cause in the name of sharing the spoils. But this is not guaranteed, and Germany has to be careful in handling diplomacy with Romania.

Russia, the Finnish War and the Baltic States:

Finland:
There is no event to start the Finnish war and the Winter War event train will not activate unless Russia declares war manually.

Baltic States:
The situation in the Baltic states can be resolved in different ways. The Russian player can choose to win these territories by diplomatic demand, in the historical manner, or choose just to invade. However, being openly aggressive has negative impacts on relations elsewhere, and most of the Balkan European minors that traditionally side with Germany get positive gearing should Russia be openly belligerent.

Russia should tread carefully and pay attention if Germany still holds Guarantees of Independence on these countries, which happens when the Limite Pact is offered in the Molotov Ribbentrop Pact, since it will likely have the option and possibly choose to cancel the Soviet/German Non Aggression Pact.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
acme
Posted: Saturday, November 14, 2009 3:11:43 PM
 Lieutenant Colonel

One Year Membership MedalTwo Year Membership Medal

Joined: 11/25/2008
Posts: 657
Location: Budapest
nice work!!
TheWretchedMass
Posted: Tuesday, November 17, 2009 4:08:35 AM
 Major

One Year Membership MedalTwo Year Membership Medal

Joined: 5/22/2008
Posts: 461
nice read
cueball
Posted: Tuesday, November 17, 2009 7:33:44 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session IV Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis
Geofactor, the Soviet Union


Unscheduled Game Engine Events: Geo Dropped Twice... Geo is the Dropfactor
Average game speed: Below Normal
Session Length: 7 hours
Start date: March 12th, 1941
End date: September 28th, 1941
Barbarossa and Evacuating North Africa:



From the Game Log:
Code:

        name = Geofactor (everyone):k
        name = cueball (everyone):in
        name = cueball (everyone):ok
        name = cueball (everyone):starting
        name = 21:00 June 1, 1941 : We are attacked by hostile armies of Soviet Union in Wilno.
        name = 0:00 June 2, 1941 : Focke-Wulf has developed 'Improved Interceptor'.
        name = cueball (everyone):resaerch
        name = 1:00 June 2, 1941 : We won a battle against Soviet Union in Slonim.
        name = 1:00 June 2, 1941 : We won a battle against Soviet Union in Slonim.
        name = Mighty G (everyone):youll need to upgrade advanced morgue facilities for when i get there
        name = 1:00 June 2, 1941 : We won a battle against Soviet Union in Wilno.
        name = cueball (everyone):thanks for reminding me




From the Game Log:
Code:

        name = Geofactor (everyone):need 5 min pause
        name = Mighty G (everyone):lol
        name = Mighty G (everyone):ussr is shitting itself
        name = cueball (everyone):lol
        name = Mighty G (everyone):literally
        name = Mighty G (everyone):josephs off to the can
        name = Mighty G (everyone):^^
        name = Geofactor (everyone):k
        name = cueball (everyone):k
        name = 16:00 July 11, 1941 : United Kingdom bombed us!  Orléans took 0.39 IC, 0.36 Rare Materials, 0.36 Metal, 1.53 Energy in damage.
        name = Geofactor (everyone):ammo dump
        name = 18:00 July 11, 1941 : United Kingdom bombed us!  Essen took 1.02 IC, 0.36 Rare Materials, 1.14 Metal in damage.
        name = Mighty G (everyone):those new british cv's should be built next month i think





Code:

        name = 14:00 August 25, 1941 : We are attacked by hostile fleets of United Kingdom in Gulf of Taranto.
        name = 18:00 August 25, 1941 : We lost a naval battle against United Kingdom in Gulf of Taranto. (No ships were sunk.)
        name = Mighty G (everyone):hello son
        name = Mighty G (everyone):top of the morning to ya
        name = cueball (everyone):heh
        name = Mighty G (everyone):you can run
        name = Mighty G (everyone):but you cant hide RM




Code:

        name = cueball (everyone):so we done?
        name = Geofactor (everyone):yea
        name = Geofactor (everyone):mighty afk
        name = cueball (everyone):good one
        name = Geofactor (everyone):so save it
        name = cueball (everyone):lots of fun
        name = Geofactor (everyone):yea


For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Tuesday, November 17, 2009 10:58:38 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
acme wrote:
nice work!!


TheWretchedMass wrote:
nice read


Thanks for the support.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Saturday, November 21, 2009 6:00:20 PM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session IV Game Notes:

Building Soviet Power

This is probably a good time to talk about what we are doing with the Soviet Union in this mod. A big problem with the Soviet Union is that with proper zerg builds it can be so powerful by 1941 that it is almost impossible to crack. Deleting all but the most important elite units, a mass IC build, and then an 1940 infantry spam, can give Russia an army that exceeds the division totals achieved historically by the Soviet Union in 1945.

Oddly enough, on the other hand, a Soviet Union that is invaded in 1940 is completely helpless due to the seriously low GDE, and doctrine development at that time. On the other hand Germany is just hitting the peak of its power.

Most MP rules system deal with this by simply disallowing and invasion in 1940, trusting that a good German player can crack the Soviet nut with some luck.

In keeping with the theme of keeping players strategic options, the EIR system has been designed with the object of giving a fair match between these two titans, whenever Germany ends up invading, 1939, 1940 or 1941.

Military and Industrial Co-operation between the Soviet Union and Germany:

It is simple enough for Russia to damage Germany simply by refusing to trade with it. Germany needs that oil and those rares, but the Soviet Union can trade elswhere. Not so much anymore, since the trade relation benefits the Soviet Union by giving it more disposable IC, research bonuses and even blue prints given by the Military and Industrial Co-operation event system.

Trading with the Enemy:



Of course Germany France and England are not getting along, but a human (not the AI which has built in controls) UK or French player is penalized for trading with their other ideological nemesis through the Trading with the Enemy events. No longer can a human UK game the system by taking advantage of US largess in the supplies department, and then feed these free of charge to bulk up the Soviet economy prior to the war.

Smoothing the Soviet Power Curve

In vanilla HOI the basically the USSR wallows from 1936 to 1940, and then has a sudden jump in power 1941 and 1942, while Germany basically hits its stride in 1940, and then levels of in 1941.

GDE and Doctrine:

The GDE deficit given to the Soviet Union has been removed. In its place the Soviet Doctrines have been remodeled so that it achieves power more gradually over a period of time.

Industry and IC:
The period of the 1930's was a period of great turmoil for the Soviet Union, of which the Great Officer Purge of 1938 modeled in the game was just one part. Wide swaths of soviet society were wrapped up in similar drastic changes, and it took some time for Russian civil society to recover.

To simulate this we also give the Soviet Union a peace_time_IC deficit, just like the USA and the other democracies. The Soviet Union still has massive amount of potential with which to fight the war, but can build less IC, and fewer units in preparation for war.

This deficit is removed slowly by world events (such as the anti-Comintern Pact, the details of the Molotov Ribbentrop Pact and the collapse of France) as the Soviet Union mobilizes for the upcoming war.

Peripheral Effects of the Training Production System:

One of the nice side effects of the longer production times for most land divisions is that the Soviet player must start producing units long before war starts. Also, since Germany may attack earlier than the historical date, he must also consider this factor when planning his IC build and army production schedule. This results in less IC being build, and also an army that is of mixed composition (1939 and 1941 infantry) at the time Germany invades.

Thus the Soviet player can not simply build industry, pre-tech 1941 infantry to be spammed based on a predictable schedule.

All in all the result is a more realistic military power dynamic, more historical levels of division numbers with lots of historical flavour.



Click through to larger image

Barbarossa:

A completely new move industry to Siberia system, makes it reactive on a regional level. No longer can the Soviet Union depend on an event that will just add IC to its Asian regions. If he wants to have that industry he has to fight for it, at the frontier, instead of waiting at the Dnepr.

Vacillations of Comrade Stalin:

Thematically based around the figure of Joseph Stalin, these new events allow for everything from a scorched earth policy to the removal of key Soviet officers, such as D.G. Pavlov who deemed to be largely responsible for the collapse of the Red Army at the beginning of operation Barbarossa.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Wednesday, November 25, 2009 10:39:15 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session V Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis
Geofactor, the Soviet Union

We are actually a couple of session beyond this point, but I have been tardy at keeping up, however, here we have the AAR from the session right before the fateful and all important year 1942. The last year when the Axis really can seize the initiative.




Unscheduled Game Engine Events: Geo dropped once, Mighty G. dropped once
Average game speed: Below Normal
Session Length: 5 hours
Start date: September 28th, 1941
End date: May 14th, 1942


Winter Deadlock on the Russian Front





Click Through to Larger Image

From the Game Log:

Code:
        name = Mighty G (everyone):btw im getting no commentary from geo, hows the battle in the east going?
        name = cueball (everyone):deadlock
        name = Geofactor (everyone):till spring


Harassing raids by the British:




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From the Game Log:

Code:

        name = 3:00 December 23, 1941 : We are attacked by hostile airplanes of Australia above Ionian Sea.
        name = 3:00 December 23, 1941 : We lost a naval battle against United Kingdom in Ionian Sea. (No ships were sunk.)
        name = 4:00 December 23, 1941 : Italy has succeeded in stealing the blueprint for Delay Doctrine from France.  Relations between France and Italy have been damaged due to a diplomatic incident.
        name = 9:00 December 23, 1941 : Regia Marina has arrived in Athens.
        name = 10:00 December 23, 1941 : We have spotted and started bombing an enemy fleet in Ionian Sea.
        name = 11:00 December 23, 1941 : We are attacked by hostile airplanes of United Kingdom above Ionian Sea.
        name = 14:00 December 23, 1941 : Our forces in South Iberian Shelf have sunk 2 transports and 0 escorts.
        name = 19:00 December 23, 1941 : We are attacked by hostile airplanes of United Kingdom above Ionian Sea.
        name = 20:00 December 23, 1941 : II. Fliegerkorps has arrived in Tirana.
        name = 0:00 December 24, 1941 : 719. Sicherungs-Division was assigned to XLV. Armeekorps.
        name = 2:00 December 24, 1941 : We have engaged hostile airplanes above Ionian Sea.





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From the Game Log

Code:
name = Mighty G (everyone):you sunk a cv you slut


Plan for 1942:




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From the Game Log:
Code:

        name = Mighty G (everyone):looks abit ominous there in russia
        name = cueball (everyone):not so good
        name = 6:00 March 21, 1942 : Bulgaria joined our Military Alliance with Slovakia, Hungary, Italy and Sweden
        name = 6:00 March 21, 1942 : Bulgaria joined the war on the same side as Germany, Slovakia, Hungary, Italy and Sweden in their war against United Kingdom, France, Australia, New Zealand, Canada, South 
        name = Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium and Netherlands.
        name = 6:00 March 21, 1942 : Bulgaria joined the war on the same side as Germany, Slovakia, Hungary and Italy in their war against Soviet Union, Mongolia and Tannu Tuva.
        name = cueball (everyone):but we have no allies
        name = Mighty G (everyone):never trst a bulgar
        name = Mighty G (everyone):to bad i cant send japan an insult like in eu3
        name = Mighty G (everyone)::D
        name = cueball (everyone):heh
        name = cueball (everyone):these japs are insulting me

        name = 6:00 April 17, 1942 : Romania entered a Military Alliance with United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium and Netherlands.
        name = 6:00 April 17, 1942 : Germany, Slovakia, Hungary, Italy, Sweden and Bulgaria declared war upon Romania.
        name = 6:00 April 17, 1942 : Romania joined the war on the same side as United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium and 
        name = Netherlands in their war against Germany, Slovakia, Hungary, Italy, Sweden and Bulgaria.
        name = Mighty G (everyone):poor romania
        name = Mighty G (everyone):afk 5


Strategic Conisderations:

I am doing ok. Ok is not good enough. Germany has to end Soviet resistance within two years. At this point it looks next to impossible.

But something must be done. And it requires a bold move. I don't really want to DOW Turkey because that is the kind of thing that drives up US interventionism. Romania is not coming over. I decide I must extend the front. Ally Bulgaria. Annex Romania, get the Regia Marina out of the med by attacking Turkey and taking Instanbul, and then hope I can make a successful landing in the Crimea and finally make some progress.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Thursday, November 26, 2009 1:45:35 PM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session V Game Notes:

Air Power and Naval War in the East is Red

Session V, though not really an excellent moment in the game for my side, is an excellent session to talk about some of the changes to air power mechanics and how they work in conjunction with naval war.

It's quite obvious that MG has undertaken the destruction of my intrepid Italian allied navy quite seriously, since quite obviously it is one of the things that stands between him and aiding the Soviet Union -- though at this point it doesn't seem like they need much help. Big Grin




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While the Luftwaffe and Regia Aeronautica Italiana are still in service, MG can't simply throw up his invincible wall of long range "fighters", achieve air superiority, and then pound the Regia Marina in any and all ports in the Mediterranean. He can not for example, easily destroy any ships in Venice simply by flying regular missions out of Malta... which he doesn't hold at this point in this game, but I digress. No, first he has to secure forward bases, so that his "air superiority" force can secure the skies for his bomber force.

This means eliminating the Italian defenses on the Mediterranean Island, and occupying them.

This system is combined with an entirely new model for the Naval bomber type (which also operates at much shorter ranges that only evolves into a true anti-shipping force at the end of the war) returns the navies of the combatants into important elements in their arsenal of "power projection" tools, since deep sea operations require a navy, not merely an covering air force.

Also, as one can see in my planned Operation Balaclava, I intend to keep the Regia Marina alive for even longer by moving it even further out of reach from the long arm of the Royal Navy by moving it to the Black Sea in the upcoming session.

In the Pacific theater the effect of these changes is even more pronounced, where "Island Hopping" by both Japan and the USA is a necessary function of securing air superiority.


Other a-historical results have also been eliminated by the amalgamation of all "dogfight" aircraft to a single units type. As one can see below, it is no longer possible for the United Kingdom, operating from bases in southern England, to even try to gain air superiority over the German heartland in 1940, as was possible before.



For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Monday, November 30, 2009 8:46:54 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session VI Game Summary:

Players:[COLOR= blue]

Mighty G, UK and the Allies
Cueball, Germany and the Axis
Geofactor, the Soviet Union

I am almost caught up here.

[/COLOR]

Unscheduled Game Engine Events: I had embarked naval bug, resolved in game
Average game speed: Slow
Session Length: 4 hours
Start date: May 14th, 1942
End date: August 5th, 1942


Spring/Summer 1942 -- The War Grows

Strategic Considerations:

Axis must make progress in Russia this year. That is all there is to it.




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From the Game Log:

Code:
        name = "Mighty G (everyone):in the air?"
        name = "Goebelsball (everyone):at sea"
        name = "Goebelsball (everyone):saved"
        name = "Mighty G (everyone):wait"
        name = "13:00 June 7, 1942 : We won a battle against United Kingdom in Ionian Sea. The following ships were sunk."
        name = "United Kingdom - Dominion Monarch Flotilla(TP), 2nd SAN Destroyer Flotilla(DD)."
        name = "Geofactor (everyone):yea"
        name = "Goebelsball (everyone):wont that kill you invasion?"
        name = "Mighty G (everyone):ok i broke it off"
        name = "Geofactor (everyone):g only needs to end battle"
        name = "Mighty G (everyone):my invasion was only to bring that fleet out"
        name = "Mighty G (everyone):^^"
        name = "Goebelsball (everyone):ahh"
        name = "Goebelsball (everyone):ok"
        name = "Mighty G (everyone):go when rdy"


MG shows true sportsmanship when I get the "embarked" naval bug.

Thanks again G! As a sign of my gratitude I offer him an alliance with Turkey 7 hours later. Big Grin





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From the Game Log:

Code:

        name = "Mighty G (everyone):did you dow turey?"





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From the Game Log:

Code:

        name = "Mighty G (everyone):axis driving towards stalingrad"
        name = "Mighty G (everyone):Red Berets arrive in cairo"
        name = "Goebelsball (everyone):k"





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From the Game Log:

Code:

        name = "Mighty G (everyone):those iti's just dont surrender"
        name = "Mighty G (everyone):they deserve some knights crosses"

        name = "Mighty G (everyone):cretians celebrate"
        name = "Mighty G (everyone):race against the clock for Athens"
        name = "Mighty G (everyone):Operation Spartan War Donkey, is in swing"





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From the Game Log:

Code:

        name = "Geofactor (everyone):ive lost that whole stack"
        name = "Geofactor (everyone):it ok"
        name = "Theoneball (everyone):its not like you havent taken out a stack or two"


All in all it was a good year for Germany. At least we managed to regain the strategic momentum. We probably did about 60 to 80 Russian divisions overall, to which I lost about 12, plus an HQ. But then every one of my divisions counts for about 2 Russian ones. Geo has stacks and stacks of them.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
cueball
Posted: Friday, December 04, 2009 11:24:28 AM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Session VII Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis
Geofactor, the Soviet Union



Unscheduled Game Engine Events: I dropped, we rehosted using a client save. Sad

Average game speed: Slow
Session Length: 3 hours
Start date: August 5th, 1942
End date: September 26th, 1942


Late Summer and Fall Campaigns in Russia

Strategic Considerations:

It is obvious that something has to be done about the slowly growing Allied presence in Greece, but we really can not afford to let any opportunity to destroy Russian divisions while we can. Therefore the main thrust of session 7 is still operations in Russia. I have sent a small force of 10 extra divisions to help smother the Allied advance to prevent them from breaking out, but nothing of the key offensive assets of the Wehrmacht are deployed in the Balkans.

Game Play Comments:

Breaking through at Chernigov-Gomel and Vyshgorod was very profitable, and I think I netted another 50 divisions in an massive overrun. I was lucky here because Geo attacked with his massed armour just east of Chernigov, just before I was about the launch my attack. He quickly realized the issue when the strength of my attack int he middle became evident, and canceled his attack, but the armoured force he would need to reinforce his position at Chernigov was depleted by their own attack, and by the time he brought them into play, it was too late. At the same time, units to the west of Chernigov were engaged by a general attack from Axis allies, helped to pin possible reinforcements there, alllowing for the blitz breakthrough into Gomel.





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From the Game Log:


Code:

        name = "2:00 August 14, 1942 : USA entered a Military Alliance with United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium, Netherlands, "
        name = "Turkey and Persia."
        name = "2:00 August 14, 1942 : Philippines entered a Military Alliance with United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium, "
        name = "Netherlands, Turkey, Persia and USA."
        name = "2:00 August 14, 1942 : Liberia entered a Military Alliance with United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium, Netherlands, "
        name = "Turkey, Persia, USA and Philippines."
        name = "2:00 August 14, 1942 : Philippines joined the war on the same side as United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium, "
        name = "Netherlands, Turkey and Persia in their war against Germany, Slovakia, Hungary, Italy, Sweden and Bulgaria."
        name = "2:00 August 14, 1942 : Liberia joined the war on the same side as United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium, "
        name = "Netherlands, Turkey, Persia and Philippines in their war against Germany, Slovakia, Hungary, Italy, Sweden and Bulgaria."
        name = "2:00 August 14, 1942 : We have spotted and started bombing an enemy fleet in Sea of Marmara."
        name = "2:00 August 14, 1942 : USA joined the war on the same side as United Kingdom, France, Australia, New Zealand, Canada, South Africa, Nepal, Bhutan, Yemen, Oman, British Raj, Belgium, Netherlands, "
        name = "Turkey, Persia, Philippines and Liberia in their war against Germany, Slovakia, Hungary, Italy, Sweden and Bulgaria."


Code:

        name = "Mighty G (everyone):its a long way to tipperary"
        name = "Mighty G (everyone):its a long way to go"


We tried to get the Abwehr to decode the meaning of that, but our boys failed, unfortunately. It was suggested it might be lyrics from a popular song, but we aren't fooled by such tricks. We had that analyst sent off...

Game Play Comments:

After Gomel I try for Kaluga in an effort to turn the entire Russian flank. This turns out to be a mistake, rightly I should have turned around immediately, and pressed my attack west in an effort to trap the advanced Russian units in Beloryussia. I attempt this second plan, but my armoured units are so depleted by the attacks at Gomel and then Kaluga that they simply don't have the juice to fight the fresh Soviet divisions in Beloryussia, though I do force them to withdraw. I might have picked up a division or two, but by the time we got around to this plan, Geo was already retreating out of the danger zone.

Geo is not one to turn down an opportunity, and in true Geo style counters my advance in Beloryussia with an attack in the Urkaine. I almost pocket the best part of the Russian Armour just outside of Kiev when I try to pincer the flanks of his attack, but they escape in another near miss for the Wehrmacht.

Its been fast and its been pell-mell with attacks and counter attacks on both sides, but by the end of the campaign season, I am faced with the task of dealing with the Allies in Greece, so I carefully withdraw and start redeploying.

Campaign Assessment:

This year, I have to be satisfied with the 70+ divisions I picked up after the attack in Ukraine and Crimea, and then later at Gomel. Its been a good year, and the Russians have been cut down a bit, but they are hardly anywhere near dead.




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From the Game Log:

Code:

        name = "Mighty G (everyone):longest beach landing in history"
        name = "Mighty G (everyone):^^"
        name = "Mighty G (everyone):coons on sardinia fighting to the last breath"


Code:

        name = "Mighty G (custom):ill be able to open a second front by christmas"
        name = "Mighty G (custom):ill probably look to take norway 1st"


He is lying of course. I know because my subs are catching his TP's going to the med, so he is either going to expand his front in Greece, or try and open a new one in Italy.

Session VIII Game Summary:

Players:

Mighty G, UK and the Allies
Cueball, Germany and the Axis
Geofactor, the Soviet Union



Unscheduled Game Engine Events: MG dropped once, game was lagging for Allies so we set the game to very slow.

Average game speed: Very Slow
Session Length: 4 hours
Start date: September 26th, 1942
End date: December 1st, 1942


Driving the Invaders from Europe


Strategic Considerations:

With the USA in the war, the time to act is now. I must force MG to make a landing as opposed to simply adding troops to an already established beach head. In order to drive this army from Greece, I originally am taken with the idea of invading Turkey using the Regia Marina to make a landing, and at the same time using a paradrop. Then I would land troops in behind the defenders at the Bosprus, and work to cutting off any retreat for the force in Greece.

Here again, my main objective is to take as many divisions as possible.




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From the Game Log

Code:

        name = "11:00 November 18, 1942 : We lost a naval battle against United Kingdom in Ionian Sea. The following ships were sunk."
        name = "United Kingdom - HMS Eagle(CVL)."
        name = "Italy - RM Giulio Cesare(BB)."
        name = "Mighty G (everyone):you know its a bad day when lvl 1 british scrap ships beat you up"
        name = "Mighty G (everyone):^^"
        name = "13:00 November 22, 1942 : We lost a naval battle against United Kingdom in Ionian Sea. The following ships were sunk."
        name = "United Kingdom - HMS Colombo(CL)."

        name = "8:00 November 23, 1942 : Regia Marina has arrived in North Aegean Sea."
        name = "11:00 November 23, 1942 : We have engaged hostile fleets in North Aegean Sea."
        name = "15:00 November 23, 1942 : We lost a naval battle against United Kingdom in North Aegean Sea. The following ships were sunk."
        name = "Italy - RM Eugenio di Savoia(CL)."
        name = "Mighty G (everyone):hmmm"
        name = "Mighty G (everyone):italy navy slipped away?"
        name = "Mighty G (everyone):slippery bastard"


Game Play Notes

Events simply move to fast for me to contemplate a clever invasion of Turkey and the Regia Marina is quickly put to work with other objective.

My opportunity to kick the British out of Greece starts out with a clear error on my part. I'd like to say I meant to do this, but basically I just left Tirrana open, which was a very stupid thing to do. Not only is it a beach, but it is a port, and in mountains as well. Once in there the Allies would be very hard to dislodge, and could easily turn my flank.

MG sees this opportunity and acts on it immediately. Its a good plan and comes very close to working. What he doesn't expect is that I now have a huge force heading to the Balkans. In fact, had I done anything less than redeploy nearly all of the Wehrmacht armour to the Balkans and the Crimea, he very likely would have succeeded.

Fortunately, my forces are almost there at the time when MG is moving, and so I hastily through them into the fray without delay or even waiting for them to "Org Up". The Regia plays what looks like will be its last critical roll in the war ferrying Armour divisions through the North Aegean and into Greece. Its a risky operation, and in order to cover it, I have to bait the RN with what remains of my surface fleet.




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From the Game Log:

Code:

        name = "Mighty G (everyone):Die Guderian!"
        name = "Mighty G (everyone):Mother Fucker!"
        name = "Mighty G (everyone):2 steps forward 2 steps back in the balkans"
        name = "Mighty G (everyone):nice little skirmish"
        name = "Mighty G (everyone):well hopefully it bought geo some time"
        name = "Mighty G (everyone):quite a bit of whermacht in blkans now"
        name = "cueball (everyone):yup" 

Code:



        name = "Mighty G (everyone):paras have 89 XP and havnt even jumped from a plane yet"
        name = "Mighty G (everyone):lol"
        name = "Mighty G (everyone):mountbatten is the man"
        name = "Mighty G (everyone):will have to put that in my aar" 
        name = "Mighty G (everyone):ill do it a bit later tonight"
        name = "Mighty G (everyone):btw" "
        name = "Mighty G (everyone):mountbatton is now a skill 4 commando!"


Game Play Notes:

MG quickly got of Tirrana as soon as the weight of my attack became evident, a wise move, even though I am sure he could have held on their for quite some time. Instead he decided to concentrate his forces at the choke point of the Greek peninsula at Athens. This all turns out to be one hell of a slug fest with back and forth battles all over, finally resolving into two titanic battles in Aggrino, and in Athens.

Campaign Assessment:

At the end of the session it looks like we will knock the British out of Greece, but at considerable loss of valuable MP, and half the remaining assets of the Regia Marina, which was already cut in half. The Regia as useful as it has been is now down to 25% of its original force strength. MG fought all the way here, and things are not going to get any easier, both with the Allies and with Russia.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
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