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USA in EIR: 2010 Options · View
cueball
Posted: Wednesday, October 28, 2009 1:00:12 PM
 Tribunus laticlavius

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalInspiring Poster '08 AwardAuthor of 10000th Post

Joined: 11/30/2007
Posts: 2,501
Location: Canaduh
Some modifications are due for USA in the long run, and I think the next generation will be the one where I start this project.

The major change, on an experimental basis will be twofold:

1) USA will inherit all of the UK territorial and military assets in the same manner as China annexes the warlord nations, when the UK is invaded and all the English Isles are in Axis hands. This will be used to prevent a host bullshit supply and other problems that occur when England is conquered. USA will become the leader of the alliance, naturally, and puppet all of UK's puppets.

This might not work, but that would be something relative to the EXE transfer of units and so on. We will see.

2) USA will go over to full state mobillization when the condition exists that the USSR or England is defeated. The present set up is fine for a "historical" game where USA only half mobilizes for the war, and produced the historical level of units, but is predicated on the idea that the USA would have made a more fulsome effort to the war effort, if it became apparent that Germany was going to become dominant in Europe.

In short the USA will get a second round of gearing when one of the major allies collapses.

This will also prolong the game and give the Allies another shot at winning.

For a straighforward copy over zip version go here: Goerings Delay -- NZQS -- 1.3b.rar

The Mod can also be set up with the Jones Generic Mod Enabler and has worked fine in that mode in my tests. This version has everything in it, 1.3beta, JSGME and the East is Red patch, and can be installed straight to your Armageddon 1.2 (ZBLV) folder without disrupting vanilla at all. It has the 1.3beta exe update and JGSME Mod system right in it. Just unzip to your main doomsday folder, copy the contents of the folder, then past into the main folder, then enable the mod using the JSGME system. Once you execute the JSGME it is pretty self-explanatory: EIR NZQS --ARMA 1.3beta complete 1.3b

Small patch from XTPS or NZQS 1.2 to NZQS 1.3b: Goering EIR -- Patch 1.3b

It would be a dangerous folly for the British people to underrate the enduring position in world history which Mussolini will hold; or the amazing qualities of courage, comprehension, self-control and perseverance which he exemplifies.

Sir Winston -- 1937
sonofliberty
Posted: Tuesday, February 02, 2010 4:39:04 PM
Free Man

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalBiggest Spammer '08 Award

Joined: 3/5/2007
Posts: 4,329
So I finally got around to your new game. I was looking at your ai USA files and watching how it builds. I would like to make some suggestions.

Quote:
military = {
relative_build_scheme = yes
max_batch_peace = 560
max_batch_war = 180
max_batch_home_front = 180
extra_convoys_war = 0.0500
extra_convoys_peace = 0.0500
infantry = 5.0000
cavalry = 0.0000
motorized = 0.0000
mechanized = 0.0000
light_armor = 0.0000
armor = 0.0000
paratrooper = 0.0000
marine = 0.0000
bergsjaeger = 0.0000
garrison = 13.0000
hq = 2.0000
militia = 0.0000
multi_role = 0.0000
interceptor = 8.0000
strategic_bomber = 0.0000
tactical_bomber = 5.0000
naval_bomber = 2.0000
cas = 0.0000
transport_plane = 0.0000
flying_bomb = 0.0000
flying_rocket = 0.0000
battleship = 5.0000
light_cruiser = 8.0000
heavy_cruiser = 5.0000
battlecruiser = 0.0000
destroyer = 17.0000
carrier = 10.0000
escort_carrier = 5.0000
submarine = 3.0000
nuclear_submarine = 0.0000
transport = 12.0000
artillery = 30.0000
sp_artillery = 0.0000
rocket_artillery = 0.0000
sp_rct_artillery = 0.0000
anti_tank = 20.0000
tank_destroyer = 0.0000
light_armor_brigade = 0.0000
heavy_armor = 0.0000
super_heavy_armor = 0.0000
armored_car = 0.0000
anti_air = 50.0000
police = 0.0000
engineer = 0.0000
cag = 100.0000
escort = 100.0000
naval_asw = 50.0000
naval_anti_air_s = 20.0000
naval_radar_s = 10.0000
naval_fire_controll_s = 10.0000
naval_improved_hull_s = 5.0000
naval_torpedoes_s = 5.0000
naval_anti_air_l = 20.0000
naval_radar_l = 20.0000
naval_fire_controll_l = 20.0000
naval_improved_hull_l = 30.0000
naval_torpedoes_l = 10.0000
}


Quote:
military = {
relative_build_scheme = yes
max_batch_peace = 560
max_batch_war = 180
max_batch_home_front = 180
extra_convoys_war = 0.0500
extra_convoys_peace = 0.0500
infantry = 5.0000
cavalry = 0.0000
motorized = 0.0000
mechanized = 6.0000
light_armor = 0.0000
armor = 0.0000
paratrooper = 0.0000
marine = 0.0000
bergsjaeger = 0.0000
garrison = 5.0000
hq = 2.0000
militia = 0.0000
multi_role = 0.0000
interceptor = 10.0000
strategic_bomber = 0.0000
tactical_bomber = 5.0000
naval_bomber = 2.0000
cas = 0.0000
transport_plane = 0.0000
flying_bomb = 0.0000
flying_rocket = 0.0000
battleship = 5.0000
light_cruiser = 8.0000
heavy_cruiser = 0.0000
battlecruiser = 0.0000
destroyer = 15.0000
carrier = 15.0000
escort_carrier = 2.0000
submarine = 0.0000
nuclear_submarine = 0.0000
transport = 12.0000
artillery = 10.0000
sp_artillery = 0.0000
rocket_artillery = 0.0000
sp_rct_artillery = 0.0000
anti_tank = 10.0000
tank_destroyer = 0.0000
light_armor_brigade = 0.0000
heavy_armor = 0.0000
super_heavy_armor = 0.0000
armored_car = 5.0000
anti_air = 50.0000
police = 0.0000
engineer = 0.0000
cag = 100.0000
escort = 100.0000
naval_asw = 20.0000
naval_anti_air_s = 20.0000
naval_radar_s = 0.0000
naval_fire_controll_s = 10.0000
naval_improved_hull_s = 0.0000
naval_torpedoes_s = 0.0000
naval_anti_air_l = 20.0000
naval_radar_l = 20.0000
naval_fire_controll_l = 40.0000
naval_improved_hull_l = 0.0000
naval_torpedoes_l = 0.0000

}


Quote:
construction = {
max_factor = 1.0000
transports = -1
escorts = -1
AA_batteries = no
max_AA_level = 4
AA_provs = { 658 662 1756 765 762 761 780 600 602 606 651 }
coastal_fort = no
max_coastal_level = 3
coastal_fort_provs = { }
radar_station = no
max_radar = 4
radar_provs = { 663 658 662 1756 765 761 780 549 600 602 606 651 }
air_base = no
max_air_base = 4
air_base_provs = { 658 662 1766 1762 1756 }
naval_base = no
max_naval_base = 10
naval_base_provs = { 1756 }
land_fort = no
max_land_level = 10
fort_borders = { }
fort_provs = { }
nuclear_reactor = no
max_nuclear = 10
rocket_test = no
max_rocket = 10
ic_at_war = yes
force_ic_until = 1939
ic_end_year = 1948
IC_provs = { 761 780 765 762 783 600 602 606 651 616 620 614 603 608 715 716 707 733 }
}


Quote:
construction = {
max_factor = 1.0000
transports = -1
escorts = -1
AA_batteries = no
max_AA_level = 4
AA_provs = { 658 662 1756 765 762 761 780 600 602 606 651 }
[color=red]coastal_fort = yes
max_coastal_level = 3
coastal_fort_provs = { guam, wake, pearl(don't have time to look up the id's atm, will edit later) }
radar_station = no
max_radar = 4
radar_provs = { 663 658 662 1756 765 761 780 549 600 602 606 651 }
air_base = no
max_air_base = 4
air_base_provs = { 658 662 1766 1762 1756 }
naval_base = no
max_naval_base = 10
naval_base_provs = { 1756 }
land_fort = no
max_land_level = 10
fort_borders = { }
fort_provs = { }
nuclear_reactor = no
max_nuclear = 10
rocket_test = yes
max_rocket = 2 (Aspen)
ic_at_war = yes
force_ic_until = 1939
ic_end_year = 1948
IC_provs = { 761 780 765 762 783 600 602 606 651 616 620 614 603 608 715 716 707 733 }
}


(I have to get the tech ID's before I recommend preferences, but note 1 big change. This is under the assumption that vichy will fire in late 39)

Quote:
technology = {
preference = { 5050 5060 5070 5080 5090 5100 5110 5120 5130 5140 5150 5160 5180 5310 5320 5330 5340 7140 7150 7160 1010 1020 1030 1040 1050 1060 1310 1320 1330 1340 1350 1360 1230 1240 1250 1260 1270 1280 1290 2070 2080 2090 2020 2030 2040 2050 2060 1150 1160 1170 1180 5130 5140 5150 5160 5180 4220 4230 4240 4040 4050 4070 4080 4100 4110 4190 4200 4210 4140 4150 4160 3320 3330 3340 3350 3360 3370 3380 3390 12100 12110 12120 12130 12140 12150 8090 8100 8110 8140 8180 8250 8230 8320 9040 9090 9100 9110 9120 9130 9190 9210 9220 9230 9240 9250 9350 7250 7300 7310 7320 7330 }
ignore = { 3190 3200 3210 3220 3230 3240 1110 1120 1130 1140 4170 4280 4180 3310 4250 2260 2270 2280 2370 2380 2390 2150 2160 9050 9060 9070 9080 9270 9280 9290 9300 }
armor = 3.0000
infantry = 2.0000
industry = 3.0000
aircraft = 3.0000
naval = 3.0000
[color=redland_doctrines = 0.0000
(there is no good researcher for USA until 39)
secret_weapons = 2.0000
air_doctrines = 3.0000
naval_doctrines = 3.0000
}[/quote]

"We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness. -- That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, -- That whenever any Form of Government becomes destructive of these ends, it is the Right of the people to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness."

There is a new game on the way Project Blitzkrieg
sonofliberty
Posted: Tuesday, February 02, 2010 5:16:00 PM
Free Man

Forum Supporter Medal 1st ClassOne Year Membership MedalTwo Year Membership MedalBiggest Spammer '08 Award

Joined: 3/5/2007
Posts: 4,329
technology = {
preference = { 5050 5060 5070 5080 5090 5100 5110 5120 5130 5140 5150 5160 5180 5310 5320 5330 5340 7140 7150 7160 1010 1020 1030 1040 1050 1060 1310 1320 1330 1340 1350 1360 1230 1240 1250 1260 1270 1280 1290 2070 2080 2090 2020 2030 2040 2050 2060 2150 2160 1110 1120 1130 1140 1150 1160 1170 1180 5130 5140 5150 5160 5180 4220 4230 4240 4040 4050 4070 4080 4100 4110 4190 4200 4210 4140 4150 4160 3320 3330 3340 3350 3360 3370 3380 3390 12100 12110 12120 12130 12140 12150 8090 8100 8110 8140 8180 8250 8230 8320 9040 9090 9100 9110 9120 9130 9190 9210 9220 9230 9240 9250 9350 7250 7300 7310 7320 7330 }
ignore = { 3160 3170 3180 3190 3200 3210 3220 3230 3240 4170 4280 4180 3310 4250 2260 2270 2280 2370 2380 2390 9050 9060 9070 9080 9270 9280 9290 9300 }
armor = 3.0000
infantry = 2.0000
industry = 3.0000
aircraft = 3.0000
naval = 3.0000
land_doctrines = 0.0000(there is no good researcher for USA until 39. If USA is not human right after vichy, then this would need to be edited back in with a higher priority level sometime after 1/1/39)
secret_weapons = 2.0000
air_doctrines = 3.0000
naval_doctrines = 3.0000
}[/quote]

"We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness. -- That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, -- That whenever any Form of Government becomes destructive of these ends, it is the Right of the people to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness."

There is a new game on the way Project Blitzkrieg
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