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Forgiven
Posted: Thursday, June 10, 2010 10:58:59 PM
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I'll counter that with, if you do human spain, then both spains should be human One Tooth Grin

Absolute power corrupts absolutely. Which is a problem, if you are powerless.
Nieldo
Posted: Thursday, June 10, 2010 11:10:19 PM
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That could be fun Smile Get a little proxy war going on.
Fiendix
Posted: Thursday, June 10, 2010 11:42:14 PM
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btw id also prefer vanilla SF - really we dont know how things work in the new game...
Gen.Schuermann
Posted: Friday, June 11, 2010 12:08:09 AM
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I know it and i really don't want a tankfest again.
the other mechanics we changes (i.e. production) have not been changed, so it works as it did in 1.4.

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Ederon
Posted: Friday, June 11, 2010 12:55:01 AM
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Yes, what we do mod now is just that slight IC boost to Italy, then reduced practicals for armor and speeding up of repairs. That's basically it. Nothing which would interfere with SF in any way, just cures of problems present in HoI3 since the beginning, not targeted even in SF.
Hytzon
Posted: Friday, June 11, 2010 1:19:16 AM
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By the way a beta patch will apparently be posted in the tech. support forum tomorrow, they might have fixed the partisan bug eliminating our need for some of the events.

You can't say civilization don't advance - for in every war, they kill you in a new way.
Ederon
Posted: Friday, June 11, 2010 1:32:32 AM
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I wouldn't want to start playing with beta patch.
Kyril
Posted: Friday, June 11, 2010 3:02:26 AM
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Fiendix wrote:
btw id also prefer vanilla SF - really we dont know how things work in the new game...


Also in favour of Vanilla. Should there be an established version of SF in the future and there are imbalances we can't correct by house-rules, then sure, let's see what we can mod, but I somehow doubt there been enough finnished MP games of SF to justify changing the balance.
Nieldo
Posted: Friday, June 11, 2010 4:27:23 AM
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Maybe we should leave it for a week or two then until the first patch(s) roll out and we decide how best to mod the game based on our experiences and testing.
Anders
Posted: Friday, June 11, 2010 4:38:30 AM
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Anyone in favour of modding the game has no business refusing to use a betapatch.

"Hvor fattige var de ikke, disse fiskere som levde av havets nåde! De slet sig gjennom livet uten å se sig om til høire eller til venstre. Deres gleder var få, deres bekymringer mange. Men de hadde allikevel et gemyttlig smil til den fremmede, en munter vise og en lun historie. For sånn er de, disse Sørlandets barn."

King of Men wrote:
Anders is correct.

Fivoin wrote:
Yeah, Anders is right.

baronbowden wrote:
I would tend to agree with Anders.

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Traks
Posted: Friday, June 11, 2010 7:45:38 AM
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Also true. Allied and Axis forum please Smile especially if we start on Monday.
Gen.Schuermann
Posted: Friday, June 11, 2010 7:47:39 AM
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I can only repeat: practicals and balances will possibly not even happen in the enar future, and i can only stress this: There has been no balancing done. We are facing 1.4 here.

In Soviet Russia, Schuermann defeats YOU!
Fiendix
Posted: Friday, June 11, 2010 9:08:30 AM
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Anders wrote:
Anyone in favour of modding the game has no business refusing to use a betapatch.


the betapatch changes the exe and can introduce new bugs - like with 1.4 rc 7-9 MP didnt even work. Id be little nervous about it.

if the changes are only in practicals then i guess ok.. can we have a list of stuff done?
Ederon
Posted: Friday, June 11, 2010 10:14:46 AM
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It's all in mod topic. I'll repost it in first topic soon when I change event which would give Slovakia to Hungary after end of Czechoslovakia. But nonetheless, it's there. Just check my two posts I was sending mod files. First is on 3rd page, second is on last one.
sangeli
Posted: Friday, June 11, 2010 10:57:38 AM
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Daniel wrote:
It's all in mod topic. I'll repost it in first topic soon when I change event which would give Slovakia to Hungary after end of Czechoslovakia. But nonetheless, it's there. Just check my two posts I was sending mod files. First is on 3rd page, second is on last one.

Has the mod already been made yet or will it be a last second download on Monday?
Ederon
Posted: Friday, June 11, 2010 11:12:36 AM
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Guys, you should really read what posted there. If you did, you'd have noticed there was mod posted twice. Anyway, I'm going to wrap it up and post final version in about hour. So if you didn't apply the mod yet, wait for that.
sangeli
Posted: Friday, June 11, 2010 11:43:30 AM
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Daniel wrote:
Guys, you should really read what posted there. If you did, you'd have noticed there was mod posted twice. Anyway, I'm going to wrap it up and post final version in about hour. So if you didn't apply the mod yet, wait for that.

If you still haven't posted the final version yet, its the same as having posted no mod because only the final version is correct. When you say it's absolutely finished, I'll apply it.
Ederon
Posted: Friday, June 11, 2010 12:30:52 PM
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Heh. I post preliminary mods because I need YOU ALL to test it. I'm not paradox who gets money for fiddling with games, I do it in my free time. Wouldn't hurt giving something of your free time in to push it forward. Or send me $400 and I'll test it properly Wink
Ederon
Posted: Friday, June 11, 2010 5:20:31 PM
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So far it looks like this. If you find yourself mis-allocated, speak up.

Countries and players
Majors
France France - Kyril (coop SU after fall of France)
Germany Germany - Gen.Schuermann and Ederon
Italy Italy - teamgene
Japan Japan - Nieldo and sangeli
Soviet Union SU - Traks and Kyril (after French fall/Vichy)
United Kingdom UK - Fiendix, Orthank
United States USA - Hytzon

Minors
Australia- Anders
Hungary - Cohen
Nat.Spain - Pallen

Canada - vacant
Finland - vacant
Nat.China - vacant
Poland - vacant
Rep.Spain- vacant
Romania - vacant

Players to decided yet:
Eldernesh
Anders
Posted: Friday, June 11, 2010 5:57:36 PM
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As I won't be able to play after 2200, I'd prefer to coop some major. USA or Japan?

By Monday XVI I should be able to partake fully.

"Hvor fattige var de ikke, disse fiskere som levde av havets nåde! De slet sig gjennom livet uten å se sig om til høire eller til venstre. Deres gleder var få, deres bekymringer mange. Men de hadde allikevel et gemyttlig smil til den fremmede, en munter vise og en lun historie. For sånn er de, disse Sørlandets barn."

King of Men wrote:
Anders is correct.

Fivoin wrote:
Yeah, Anders is right.

baronbowden wrote:
I would tend to agree with Anders.

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Traks
Posted: Friday, June 11, 2010 6:27:02 PM
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Japan has two players. USA would be good choice.
Fiendix
Posted: Friday, June 11, 2010 6:31:47 PM
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Traks wrote:
Japan has two players. USA would be good choice.


usa in SF will prolly take longer to join allies - so maybe even a shorter time with ozzie, poland, rep spain is better than 2 players idle in usa?
Ederon
Posted: Friday, June 11, 2010 6:39:50 PM
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When we have Nat.Spain, Rep.Spain would be good choice. Otherwise Poland I guess. US is really not that suitable for coop pre-war.
Hytzon
Posted: Friday, June 11, 2010 6:53:19 PM
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Hmm I am thinking we might want to wait for the Beta patch to become official, meaning at least another week. Looking at the topic in th the tech. support forum they fixed a lot of things, like increasing the asw techs effectiveness and so on.

You can't say civilization don't advance - for in every war, they kill you in a new way.
Fiendix
Posted: Friday, June 11, 2010 6:57:44 PM
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some of this is real good - id vote we risk it a bit and play beta...


- Slightly decreased the impact of convoy raiding on national unity
- Removed the naval base position in Strasbourg, so the province is no longer erroneously coastal
- Fixed a bug with the call to arms dialog not being shown when clicking on the icon
- The American ministers Wendell Willkie and Charles McNary are now properly Republicans
- Fixed a bug with AI counts of serial production constructions
- Major increase in fuel and supply consumption of armored and mechanized brigades
- The repulsion factor of diplomatic influence is now scaled by relative IC, if the government ideology is alien to the faction ideology. (_ADEF_REPULSION_IC_FACTOR_ in defines.lua)
- Added some Soviet garrison divisions in the OOBs
- Unit AI: More emphasis on garrison of very high VP provinces and supplier province, even if they are in a front
- Fixed the bug with changing a Law resetting brigade upgrade cost & time
- Fixed some localization issues with the German text
- Fixed the bug with a unit finishing construction resetting brigade upgrade cost & time
- Drastically improved the effects of the naval tech 'smallwarship_asw'
- The Game will now start with German Language (some bad lines in SemperFi.csv)
- Increased the alignment drift of government ideology from 1.25 to 2 (IDEOLOGY_WEIGHT in defines.lua)
- Tweaked the OOBs to ensure better sorting of submarine models
- Invasion AI: Fixed an issue with locking up due to an invalid naval path between the fetch point of an army and the staging province
- Invasion AI: Improved army fetch port checks
- Added back a lost fix to units getting stuck in neutral territory
- "Exiled" unit speed is no longer modified by lack of fuel
- Fixed a trigger issue with the Strategic Effect 'blockade_suez_channel'.
- Fixed a trigger issue with the Strategic Effect 'control_over_gibraltar'.
- Fixed the Arcade Mode freeze during "Adapting History".
- Partisans can no longer spawn in impassable provinces
- Sent expeditionary forces of an annexed country will now be deleted
- Can no longer call an ally who is in the same faction as the target
- Fixed a crash (and general weirdness) with the return of expeditionary HQs
- HQs under AI control that do not allow reorganization no longer split off damaged ships anyway
- Changed the radio range rules so a HQ gets all benefits as long as each HQ in the chain is in range of its own HQ
- Unit AI: Reduced network traffic by not sending explicit commands to detach units (they are detached by the attach command)
- Unit AI: Improved hierarchy maintenance
- Fixed a bug in Operation Zeppelin
- The correct Italian 1936 OOB should now be used
- Fixed a bug with automated Theatre HQs not responding to objectives set in non-hostile areas if they had a hostile front
- Fixed some issues with HQ reassignment indecision
- Tweaked some Northern Scandinavian provinces
- When a country leaves a faction, all allied objectives related to it will be removed.
- Fixed exploit where a player could assign too many CAGs to a carrier.
- Britain can now oppose the Munich Agreement, which will weaken them, make the commonwealth much moreneutral and buff France and start WW2 early over czechoslovakia. The AI will never do this, but its an option intended for people playing Britain.
- Added Events:
Baldwin Resigns
The Norwegian Debate
The King calls Churchill
The King calls Halifax
- Further tweaks to the Japanese 1936 OOB
- Fixed a bug with the visual unit hierarchy where detached divisions didn't update the hierarchy.
- Newly deployed units are now added to the oob browser.
- Buttons with shortcuts now have their shortcuts showing up in the tooltips.
- If the player doesn't select exactly 15 victory conditions, the game randomly removes/adds conditions to make it 15.
- Added some shortcuts to the oob browser and unit view.
- Added some extra text to BattleWon, NavalBattleWon and AirBattleWon
- All BattleWon, NavalBattleWon and AirBattleWon now have a short "We have won the battle of...!" or similar
- Operation Tannenbaum is no longer a primary Victory Condition
- Some changes to the Surrender events
- Tech sharing is now removed properly when canceled.
- Fixed the missing model picture bug
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