Here is a new thread on the next Campaign
We will start again in week 4(22th Jan) 
We now have a new MP Mod version(0.05).
The available countries:Axis:Germany: Juv95hrn (Confirmed)
Italy: Praetori (Confirmed) /JASGripen as coop (Pending)
Japan: Marine (Confirmed)
Reserve/Minor/Coop1: Redcoat as Romania (Confirmed)
Reserve/Minor/Coop2: ?
Allies:USA: Bpoitier (Confirmed)
UK: Lollo (Confirmed)
Soviet: Alex (Confirmed)
France(when it falls you will become USA): ?
China(when it falls you will become USA): ?
Reserve/Minor/Coop1: Chimaera72 as Australia (Confirmed)
Reserve/Minor/Coop2: ?
Communications:We use TS3 Server and this is mandatory for organization of the game. Address: eve.dontexist.com, if you don't know about password ask Alex or Praetori for it in a PM.
Server Host:
Praetori or Juv95hrn
Checksum and version:MP Mod version 0.05(Checksum TCPI)
Link to thread where you can download it and also read the changelog:
http://forums.ederon.net/default.aspx?g=posts&t=2835
Houserules suggestion:
Intelligence:This is allowed with spies(intelligence actions ) before war starts in Europe: Military espionage, Counter espionage, Tech espionage. Covert operations(Only collecting points), Support own party allowed versus AI (for example Germany supporting own party in Austria).
After war starts with that country that you want to spy on, all the rest is allowed.
Coups are not allowed on human players. at any time
Diplomacy:- Guarantee of Independence (GoI) only allowed in special cases.
- Soviet may put GoI on Finland, Romania, Persia and Turkey and the Baltic states.
- Germany may put GoI on Sweden, Romania, Hungary, Bulgaria and Turkey.
- UK and France may put GoI on Spain, Portugal, Greece and Turkey.
- You may NOT attack a nation which Independence you Guarantee unless it joins a faction or alliance your at war with.
Trade and embargo:- Allies, Soviet and USA must trade away surplus resources to Axis requesting it, as long as they have more then +20 energy/ +10 metal / +5 rares. (They can cancel trades if they go negative).
- Allies and USA can embargo Japan after Japan sieze Indochina, but this may force Japan to attack sooner and secure it's resources and oil! (Soviet may not embargo Japan).
US war entry:- If the year is 1942.
- If Japan is at war with a SOV, UK or a European nation.
- If Germany captures a mainland UK port.
Soviet war entry:- If the year is 1942.
Italian war entry:- If Paris has fallen.
- If it's 1940 or later.
Other Declaration of Wars:- No ahistorical Axis DoWs before Danzig.
- No ahistorical Non Axis DoWs before 1940.
- Danzig may be selected earliest in January 1939.
Exploits:- No exploits for example dropping paratroopers on enemy retreat destinations, or forcing evacuating amphibious assaults to retreat inland.
- No rushing with ACs and HQs to take enemy territories on purpose
Other Houserules:- Submarine flotillas limited to 3 units per fleet/sea-zone.
- No positioning penalty(Red number) over 50 on ships.
- Having the wars in China and Ethiopia is okay since they where on almost the entire war. This can also be okay with some other countries to i think. Just ask about it first.
- Suggestion of a new Houserule from Alex: Since Alex changed Strategic redeployment speed to 30km/h, we should limit it somewhat so it's clear your not allowed to exploit it in offensives. The suggestion is then to limit it to only be allowed to end in a Port,Urban or in a VP Province( they should assemble logical railroad hubs).
This is more realistic I think, because there where not railroads everywhere in WWII.
Strategic Railroad Redeployment is not intended to rush infantry reinforcements back and forth a few provinces along the front or through a hole in the enemy lines!
Rules applied by our Mod:- Reserves allowed for everything (changed conscription laws to give a maximum of 25% IC discount).
- Lowered fort penalty from 9% to 7% per level.
- Lowered radar effect to half (225km max range instead of 450km).
- Limited paratrooper to a maximum of 20 brigades.
- Balance changes to submarines and carriers.
- For more on the Mod read the changelog.
Edited

delay in start date and some adjustments. I have also now put some ideas on who will play what so far. I have now also included the changelog for all versions so far. so that new players and old can catch up on what is changed. New MP Mod version and checksum is up now.)
/Marine
File Attachment(s):
MRP Changelog.txt (13kb) downloaded 38 time(s).