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Marine
Posted: Saturday, August 20, 2016 6:09:27 PM
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These Rules are now obsolete!!!


House rules in the group!

Game speed is 4 if no players are at war or maybe 3 if asked for.
Players at war may request speed 2 or 1 if needed.
We also play with a casually style and want to enjoy playing the game and not only for winning Smile

Any mods that do not change checksum are allowed (graphics/sound/Interface mods). If they messes up the Checksum ,well then they will not work.

Rules that are like this Word is important ones.

Historical AI Focuses should be marked in the setup.

Historical major events and focuses until the Focus Danzig or War is finished.
You should also play with a Historical common sense in mind.

Declaration of Wars:

Justify War goal is allowed before the the actual DOW.
No DOW´s are allowed at all before August 1938, unless they are historical as(Japan vs China and the Spanish Civil War)
No DOW´s that are not historical for Non Axis countries(Comintern, Democratic or Non-Aligned) is allowed until January 1940.
No DOW´s that are not historical for Axis countries(Fascists) is allowed before Danzig or War.
Axis or Comintern should not be allowed to take over countries via focuses before Danzig or War ,unless they are Historical and was before Danzig or War.
Declaring war on Turkey/Iraq/Iran/Afghanistan is not allowed before Germany and Soviet are at war against each other.
Countries that are subjects are only allowed to join the war via being called to arms or if attacked.
You may join the Faction of yours before you can enter the war, but it can raise WT.
Take a look at the separate countries for more info.

War entries and other specific country Rules:

Germany:

Germany may not declare war upon a Major or Minor country until they are at War with Poland.
Danzig or War may be selected earliest in January 1939.
Germany is not allowed to choose the "Alliance with USSR" focus.
Germany can only use the focus Alliance with Italy( Italy joins the Axis faction ) after May 1939.
Germany can start to send Lend Lease to China as soon as they are at war with Japan.
They can start to send Lend Lease and Volunteers to National Spain as soon as SCW starts.( Historical date for this is July 1936 )
Germany has to do the Molotov-Ribbentrop Pact.
Germany must cede Eastern Poland to the USSR.
When you have finished the Treaty with the USSR focus you still have to wait until the research time is under 2 years(from 1937 and on is good) for PZIII.

Japan:

They will follow their focuses that leads them to war with China, but they are not allowed to declare war on China before July 1937.
After China has fallen they may start war against UK, USA and the rest of the Commonwealth, but not before Danzig or War.
If the Netherlands also has fallen in Europe, then they can start attacking DEI in Asia.
They may also start war goals against the following Asian countries(Tibet, Bhutan, Nepal)
Japan may not declare war on Soviet(This includes other Communist countries in or out of the Comintern) until Operation Barbarossa has started.
In september 1940 Japan can join the Axis faction.( Historically this was part of the Tripartite Pact )
You decide if you want to call in your puppets or not in to your wars.

Italy:

They are allowed to use focuses like take over Albania before Danzig or War.
In May 1939 they can join the Axis faction( This is the Pact of Steel ).
If Paris has fallen or if it's June 1940 or later, then they may join the war together with Germany and declare war on the Balkan countries and others.
Italy's war with Ethiopia has to be finished before August 1938.(Historical date:9 May 1936 Italian forces take Ethiopia.)
They can start to send Lend Lease at the start of SCW, but Volunteers can only be sent to National Spain 5 months after SCW starts.( Historical date for this is December 1936 )

Soviet:

Soviet can't be attacked by Germany before June 1941.
Soviet is only allowed to attack Finland and the Baltic states after Danzig or War(They get war goals from the Molotov-Ribbentrop Pact), they may also claim Bessarabia from Romania.
They are allowed to declare war on the Axis if one of these two conditions are met: Axis lands in the British Isles (including Ireland) Or if it's January 1942 or later. (The Molotov-Ribbentrop Pact has to be cancelled first if it's activated).
Two months( Historical date is September 1937 ) after the war between Japan and China starts, then Soviet is allowed to send Lend Lease to China, but no Volunteers.(If they get a Non-Aggression Pact with Japan ,then they have to stop the Lend Lease)
They can start to send Lend Lease at the start of SCW, but Volunteers can only be sent to Republican Spain 3 months after SCW starts.( Historical date for this is October 1936 )
The Soviets must accept the Tank Treaty.
The Soviet Purge has to be done and as a tip do it as early as you can, you can pick 4 focuses before you have to pick the Purge to have full ORG by June 1941.
No Soviet Volunteers or Lend-Lease to the Allies is allowed, since they didn't do it in WW2.
They can build 5 levels of forts manually and then they can also use the Focuses that can build forts.
When you get the Tank treaty with Gernany you still have to wait until the research time is under 2 years(from 1937 and on is good) for the A32 tank.

USA:

USA can only join the war if it's later than January 1942 or if someone has declared war on them earlier.
If Japan declares war on SOV, UK, DEI or a Commonwealth country, then they may also join the war.
If the Axis captures a mainland UK naval port ,then they are also allowed to join the war.
USA may not declare any wars until they are at war with Germany or Japan, not even from Focuses.
They may also not do anything like Coups or Support parties until they are at War.
They are also not allowed to use the following focuses until at War( Black Chamber Operation and Preemptive Intervention ) since they are not historical.
Historically US did not start Lend Lease until March 1941, so until that date no Lend Lease from them is allowed at all.
No Lend-Lease is allowed to be sent to Soviet until they are at war with Germany or Japan.
The Atlantic Charter was sign in August 1941 and that is the date when the USA can join the Allied faction.

United Kingdom and the Commonwealth:

If they or it's allies are attacked they will enter the war.
The Low Countries (Belgium, Netherlands and Luxembourg) may not be offered invites(not even in to the faction) to the allies before Danzig or War.
As soon as you are allied with France you can start to send forces to help them and when war starts all allies can move into French territory and help them.
No Lend-Lease is allowed to be sent to Soviet until they are at war with Germany or Japan.
After Danzig or War the UK is allowed to declare war via focus on Scandinavia as they had plans for IRL.

France:

You can get Level 2 forts via focuses and then you can then build them manually up to level 5 ,but not higher.
If they or it's allies are attacked they will enter the war.

British Raj:

They are allowed to change their Autonomy status ,because if not they can´t get some focuses.

Neutral countries:

You may join the Faction of yours before you can enter the war.

If you play a neutral country that is not Communist or Fascist(Democratic or Non-Aligned)then you can only join WW2 after January 1942, if you are not attacked before of course.

If you are a Communist country you can join the Comintern after Soviet are at war with Germany.

If you are a Fascist or Non-Aligned(some special cases) country then you can join the AXIS after this dates for respective countries:
Bulgaria: March 1941.
Romania: November 1940.
Hungary: November 1940.
Spain: They can join the war after June 1940 if Gibraltar has fallen or the State of London has fallen and if not the date is November 1941 for joining the War.
They should not be allowed to stall the SCW more than to 28 March 1939 when it ended historically.

Diplomacy:

You are allowed to send Lend-Lease to Puppets and Faction members at all times and also receive Lend Lease from Puppets/Faction members.(Some countries like USA has special rules about this)

Historically only GER, ITA, POR, MEX and SOV sent Volunteers and Lend Lease to the Spanish Civil War, for more info regarding this, see each country above for more info about that.

Only USA, Canada and UK may send Lend Lease to Soviet, since those countries where the only ones doing it in WW2.

No sending Volunteers or Lend Lease to other Pre-WW2 conflicts than the Spanish Civil War and the War between China and Japan is allowed.

You are allowed to give and get military access with neutral countries.

You may also give military access to a country that are at war, that you share a common border with and have the same enemy.(it will be limited around the border area only)

Influencing another country is allowed at all times.

Guarantee of Independence is only allowed in some special cases:
Soviet may put GoI on Finland, Romania, Iran, and the Baltic states, but not if there is a Human playing that country.
Germany may put GoI on Sweden, Romania, Hungary, Bulgaria and Turkey, but not if there is a Human playing that country.
UK and France may put GoI on Spain, Portugal, Greece and Turkey, but not if there is a Human playing that country.
To put a GoI on a country they first have to have the same ideology as you.
You may NOT attack a nation that you have a GoI with unless it joins a faction or alliance you're at war with.
No cancelling guarantees present at the start of the game is allowed.

You are allowed to send and receive EXP Forces,but the following Rule has to be followed then:
You are then only allowed to use them defensively and never have them in a offensive operation.(You can if you don´t build up a planning bonus with them).

Supporting own party in another country is only allowed versus the AI.

Coups are not allowed on human players at all, but AI controlled nations are open to be turned over to the desired ideology, but only after Danzig or WAR.

Allies and US can embargo Japan after September 1940(Historical date for the Embargo), if World Tension allows it due to Indochina being invaded.( this date goes before the NF that US have ).

Player controlled countries must follow their historical ideology (Democracy/Fascist or Comintern.(see below)

No player controlled nations may be converted away from their faction’s ideology by its controller or outside forces, unless it´s necessary to help them come to the right historical Government.

Alliances that do not have anything to do with WW2 is not allowed, use your common sense about what feels like it could have happened in the War.

All Puppets and Puppet Masters is allowed to change their Autonomy level, because sometimes you need to change that to get some Focuses.

You should not buy up more resources than you need ,so that you don´t mess up for everyone else and ruin the game for all.
So that some countries cannot be played ,because they don't have any resources at all.

Mixed rules:

This is the Rules about Tech research:
1. You are only allowed to research up to 1 year in advance with no bonus.
2. 1.5 years in advance if you have 50% bonus.
3. 2 years in advance if you have a 100% ahead bonus.(Germany have a special rule about this)


Nukes are allowed.

You are allowed to have more than 4 CV in a fleet.

You are allowed to destroy buildings in peacetime.

Only 5 levels on both variants of Forts is allowed to be built manually, but can be higher with a Focus if they can get higher with that.(France has a special rule about this)

Axis and Japanese fleets should remain in their own theatre of war, but may be allowed transfer to the European theatre/Pacific theatre if Suez falls into the Axis hands, but if it is retaken then they are not allowed anymore to travel into the other theatre.

Templates:

When it comes to Templates with ART( Variants included )Battalions, then they should never be allowed to be more than INF Battalions.

You should only be allowed to change Templates with the following rules:

INF>MOT>MECH.
CAV>INF>MOT>MECH.
INF>CAV.
ART>their Variants.
AA>their Variants.
AT>their Variants.
Variants is: Self-propelled variants of them.

ARMOR>their variants is allowed and the opposite.
ELITE INF>ELITE INF is allowed and the opposite.

What should not be allowed is:
INF>ARMOR(or their Variants).
INF>Elite INF(Marines, Para and Mountaineers.)

You should also not be allowed to combine more than 2 ARMOR or their Variants with Elite INF (Marines, Para and Mountaineers)
So having a single or two battalions of ARMOR in an Elite Infantry division is one thing but combining units with 50/50 or worse is just gamey and don't belong in a historically plausible game.


About exploits:

No exploits of any kind is allowed. If in doubt, ask the the other players first.

Players are not allowed to load into the saved game between sessions to look at things, unless they are loading into their own country or a nation of their own faction at the time of the save.

Setting fleets on Never Engage AND/OR Never Repair to have them flee every naval battle while maintaining naval supremacy is not allowed.
If you see this, tell them at once ,because it can also be a mistake since the are not turn on to engage after repairs.

Naval superiority being achieved with submarines set on Do not Engage is not allowed.

Setting ships on Do not Engage while doing a naval invasion in that area should not be allowed.

Doing naval invasions with preparation days without divisions assigned to them is not allowed.

No destroying of factories to prevent the enemy having them is allowed, when at war.

No exploits for example dropping paratroopers on enemy retreat destinations or forcing evacuating amphibious assaults to retreat inland should be allowed.

No deleting of encircled/almost encircled divisions should be allowed.

You should not be allowed to disband units just so that you can train others for EXP.

Changing templates of volunteer or encircled forces. E.g. SOV changing tank divisions into INF in Spain to avoid losing tanks.
No template switching should be allowed at the front with newly arrived units.
When you change a Template then just use a common sense on this matter on where it is appropriate to do it

To give away States to other players(Countries) just for building purposes should not be allowed, because it's Gamey and should only be allowed for resource purposes.
So you should not be allowed to give states with MIL Factories/Naval yard to another country just so that they can use them to build things for their own purpose.
You should also only be allowed to give away States to countries that are near you, so no Japan in Europe and no Germans in Asia. The same with Aussies in Europe and so on, I think you get it.

There can be exceptions from this ,but ask before you do something wrong.

Anders
Posted: Saturday, August 20, 2016 10:17:56 PM
 Generalfeldmarschall

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That US war entry rule reads a bit unclear. My interpretation is that it can join before 1942 if Japan goes to war against any European country.

Preventing the Soviets from taking the Baltics and Finland before 1942 does seem contrary to the other rules about historical wars. What's the idea behind this rule?


"Hvor fattige var de ikke, disse fiskere som levde av havets nåde! De slet sig gjennom livet uten å se sig om til høire eller til venstre. Deres gleder var få, deres bekymringer mange. Men de hadde allikevel et gemyttlig smil til den fremmede, en munter vise og en lun historie. For sånn er de, disse Sørlandets barn."

King of Men wrote:
Anders is correct.

Fivoin wrote:
Yeah, Anders is right.

baronbowden wrote:
I would tend to agree with Anders.

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Marine
Posted: Saturday, August 20, 2016 10:27:31 PM
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Joined: 10/14/2011
Posts: 672
Location: Uppsala/Sweden
Quote:
That US war entry rule reads a bit unclear. My interpretation is that it can join before 1942 if Japan goes to war against any European country.


You have understood the rules as it should be read.

Quote:
Preventing the Soviets from taking the Baltics and Finland before 1942 does seem contrary to the other rules about historical wars. What's the idea behind this rule?


You have unfortunate misunderstand the rule, they are allowed to attack the Baltics and of course Finland before 1942 as the rule says, but nothing else before 1942 or not until they are attacked or if the Germans invade the British Isles (i.e. including Ireland)

I hope that clears up some stuff for you?
Alex_brunius
Posted: Sunday, August 21, 2016 11:40:22 AM
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Quote:
German war entry:
Germany’s first wars must be Focused-driven ones(Poland/Netherlands/Scandinavia and so).

Declaration of Wars:
No ahistorical Axis DoWs before Danzig.

It seems these rules are contradicting each-other.
If Germany does Danizg by NF, the second rule implies that your allowed to do following wars "ahistorical", but the first rule prohibits it claiming the "first wars" ( how many? ) must be focused driven and gives some examples.



Quote:
Mixed rules:
No Lend-Lease for the USSR until it is at war with Germany and/or Japan.

Needs clarification. Is it and or is it or ? ( it makes a big difference but probably should be just or? )




Quote:
No sending volunteers or Lend Lease to other pre-WW2 conflicts than the SCW should be allowed.

Historically Soviet "Lend Leased" airplanes to China from 1937-41, You do get Air XP if the AI use your planes ( but they are a bit reluctant to do so, probably mostly useful if CHI is player ).
https://en.wikipedia.org/wiki/Soviet_Volunteer_Group

I know allies and Soviet sent other equipment help too historically, but I'm not sure of the timing ( if it was pre-Danzig or not ).
Marine
Posted: Sunday, August 21, 2016 12:48:58 PM
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First i want to apologize if some rules are fuzzy, but some I took from other groups and thought that there was maybe some of them that we could use. so some of them can be the same as others and so.

So good of you to bring them up ,so everything is clear when we start.

Most of them are from HOI3 MP ,but everyone of them does not fit in HOI4 MP.
Focuses can be hard to follow for instance and war goals.

Quote:
No ahistorical Axis DoWs before Danzig.


This one we used in HOI3 MP ,so maybe we should only use that one ,because it work for us.

Quote:
Germany’s first wars must be Focused-driven ones(Poland/Netherlands/Scandinavia and so).


This one I took from another group ,but as you say it is hard to follow and understand, let's get rid of it just or?
So I don´t have any examples sorry, my wronging.

Quote:
No Lend-Lease for the USSR until it is at war with Germany and/or Japan.


It should be at war with Germany or Japan. does it sound okay or?
I will change this in the rules ASAP!

Quote:
No sending volunteers or Lend Lease to other pre-WW2 conflicts than the SCW should be allowed.

Historically Soviet "Lend Leased" airplanes to China from 1937-41, You do get Air XP if the AI use your planes ( but they are a bit reluctant to do so, probably mostly useful if CHI is player ).
https://en.wikipedia.org/wiki/Soviet_Volunteer_Group

I know allies and Soviet sent other equipment help too historically, but I'm not sure of the timing ( if it was pre-Danzig or not ).


Good find of you I have also been using google a little to find stuff.
This was another rule that I found, so maybe we should not use this one?

One question ,should we have a limit on how many divs you can sen as volunteers per conflict and country?
Anders
Posted: Sunday, August 21, 2016 2:10:01 PM
 Generalfeldmarschall

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Marnie wrote:

It should be at war with Germany or Japan. does it sound okay or?
I will change this in the rules ASAP!

"and/or" is the correct way to phrase it.


Quote:
One question ,should we have a limit on how many divs you can sen as volunteers per conflict and country?

That's already limited by the ingame mechanics. You can send x number of troops based on your own army size, and the receiving country can receive y number of troops, based on their army size. Max allowed is either somewhere inbetween or the lowest number, can't recall which. The most I've been able to send to China, as Soviets, is nine divisions. And that was as late as 1940. At the start of the Sino-Japanese war, max units to China is normally 5, and 4 to the PRC. Note that the Soviets are severely handicapped by the Purge.

"Hvor fattige var de ikke, disse fiskere som levde av havets nåde! De slet sig gjennom livet uten å se sig om til høire eller til venstre. Deres gleder var få, deres bekymringer mange. Men de hadde allikevel et gemyttlig smil til den fremmede, en munter vise og en lun historie. For sånn er de, disse Sørlandets barn."

King of Men wrote:
Anders is correct.

Fivoin wrote:
Yeah, Anders is right.

baronbowden wrote:
I would tend to agree with Anders.

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Marine
Posted: Sunday, August 21, 2016 3:43:53 PM
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Quote:
"and/or" is the correct way to phrase it.


I think we use the phrase or, because only one country should be required to be at war with I think.

Quote:
That's already limited by the ingame mechanics. You can send x number of troops based on your own army size, and the receiving country can receive y number of troops, based on their army size. Max allowed is either somewhere inbetween or the lowest number, can't recall which. The most I've been able to send to China, as Soviets, is nine divisions. And that was as late as 1940. At the start of the Sino-Japanese war, max units to China is normally 5, and 4 to the PRC. Note that the Soviets are severely handicapped by the Purge.


You are right about that there is already a limit for that, but maybe we should have a rule for to what conflicts some countries can send forces and material to?

Alex_brunius
Posted: Sunday, August 21, 2016 9:40:21 PM
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Anders wrote:
"and/or" is the correct way to phrase it.


For places where it doesn't really matter and either can apply, yeah I agree it's appropriate.

In a rule however I think we want to define which of them it is, and be absolutely clear about it leaving no possibility for misunderstanding it ( even for non native English speakers ).


Marine wrote:

You are right about that there is already a limit for that, but maybe we should have a rule for to what conflicts some countries can send forces and material to?


Yeah, I think there is some World Tension limit before democracies can send LL, but Soviet might be allowed to send it right away. Not sure.

If it's to easy to send it to early we might need a houserule or the allies can buff up say China or France to give them massive armies.
Marine
Posted: Sunday, August 21, 2016 9:57:27 PM
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Quote:
For places where it doesn't really matter and either can apply, yeah I agree it's appropriate.

In a rule however I think we want to define which of them it is, and be absolutely clear about it leaving no possibility for misunderstanding it ( even for non native English speakers ).


Yeah I agree that both phrases can be used.
So to clarify it we will use or in this case and I will take another look so that there is no misunderstandings any more.

Quote:
Yeah, I think there is some World Tension limit before democracies can send LL, but Soviet might be allowed to send it right away. Not sure.

If it's to easy to send it to early we might need a house rule or the allies can buff up say China or France to give them massive armies.


Yes ,I also think that maybe we should have a rule about that ,but we will see how it´s used in the first session.
Democracies have a limit ,but not sure about communists and fascists.

Keep coming with suggestions and questions ,so that we are ready the 31st Smile
Marine
Posted: Sunday, August 21, 2016 10:01:29 PM
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* DoWNing Turkey/Iraq/Iran/Afghanistan is not allowed before Germany and USSR are at war.

* Japan needs to be at war with the USA before it may a) join the Axis; b) wage war against anyone but China.

This two rules i´m not sure if we have to use or what do you say?
Anders
Posted: Sunday, August 21, 2016 11:42:16 PM
 Generalfeldmarschall

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Marnie wrote:
* DoWNing Turkey/Iraq/Iran/Afghanistan is not allowed before Germany and USSR are at war.

* Japan needs to be at war with the USA before it may a) join the Axis; b) wage war against anyone but China.

This two rules i´m not sure if we have to use or what do you say?

Those rules are good.

"Hvor fattige var de ikke, disse fiskere som levde av havets nåde! De slet sig gjennom livet uten å se sig om til høire eller til venstre. Deres gleder var få, deres bekymringer mange. Men de hadde allikevel et gemyttlig smil til den fremmede, en munter vise og en lun historie. For sånn er de, disse Sørlandets barn."

King of Men wrote:
Anders is correct.

Fivoin wrote:
Yeah, Anders is right.

baronbowden wrote:
I would tend to agree with Anders.

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Marine
Posted: Monday, August 22, 2016 5:06:34 PM
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Quote:
Marnie wrote:
* DoWNing Turkey/Iraq/Iran/Afghanistan is not allowed before Germany and USSR are at war.

* Japan needs to be at war with the USA before it may a) join the Axis; b) wage war against anyone but China.

This two rules i´m not sure if we have to use or what do you say?

Those rules are good.


Maybe there should also be if they are with war with the UK or NED, but only USA is maybe alright?
Marine
Posted: Monday, August 22, 2016 5:33:27 PM
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Made some corrections on the rules according to what we have discussed and what I have found googling.
Praetori
Posted: Tuesday, August 23, 2016 10:57:29 AM
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Nothing on forts? I'm asking because I might play as France. Devil

Also as clarification, template-switching should be "allowed" just not as exploit. Thus no shipping of "thin" divisions with the intent of template-switching them later should be allowed. I would say that transporting non-prioritized equipment starved divisions and then boosting them upon arrival borders on exploit-behavior but as it can be seen as semi-historical it should be allowed.
It's less about a frontline hack (as Alex pointed out) as the divisions will lose XP and it will take some time to fill them up but rather that it provides safe means to transport heavy equipment to remote locations without the the enemy having the ability to sink said divisions (especially for the US across the Atlantic and Pacific). Committing should be risky.
Alex_brunius
Posted: Tuesday, August 23, 2016 5:59:09 PM
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Praetori wrote:
Nothing on forts? I'm asking because I might play as France. Devil


Forts can be pretty brutal. Especially now when they give -15% efficiency a pop and can be stacked up to total of -150% ( can be reduced by something like 10 or 15% per extra direction of attack ).

I think allowing higher then lvl 4-5 to be built could risk leading to stalemates.
Marine
Posted: Tuesday, August 23, 2016 6:11:21 PM
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Then maybe we should put a limit to 4-5 on Fort levels that are manually built and not via a NF?
They still have to be a obstacle of course , but not a solid wall so to speak.

Quote:
Forts can be pretty brutal. Especially now when they give -15% efficiency a pop and can be stacked up to total of -150% ( can be reduced by something like 10 or 15% per extra direction of attack ).

I think allowing higher then lvl 4-5 to be built could risk leading to stalemates.
baronbowden
Posted: Tuesday, August 23, 2016 6:35:32 PM
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Alex_brunius wrote:
Forts can be pretty brutal. Especially now when they give -15% efficiency a pop and can be stacked up to total of -150% ( can be reduced by something like 10 or 15% per extra direction of attack ).

I think allowing higher then lvl 4-5 to be built could risk leading to stalemates.


I have had several games where France was allowed to build forts to max. I punched through once as Germany after years by going through Spain (no forts and a good human spain player) and other games I never saw Germany break the forts. In tests you can throw HARM at a lvl 10 fort and still not bust through.



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Newman: lol that husky girl behind the counter at the grocery store gave you her number didnt she!!!!

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Marine
Posted: Tuesday, August 23, 2016 6:38:09 PM
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baronbowden wrote:
I have had several games where France was allowed to build forts to max. I punched through once as Germany after years by going through Spain (no forts and a good human spain player) and other games I never saw Germany break the forts. In tests you can throw HARM at a lvl 10 fort and still not bust through.



Aha ,so then we really have to have a limit on Forts...
Anders
Posted: Tuesday, August 23, 2016 7:02:32 PM
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The MP community's compromise on forts seems to be max 5, plus whatever you get from events.

"Hvor fattige var de ikke, disse fiskere som levde av havets nåde! De slet sig gjennom livet uten å se sig om til høire eller til venstre. Deres gleder var få, deres bekymringer mange. Men de hadde allikevel et gemyttlig smil til den fremmede, en munter vise og en lun historie. For sånn er de, disse Sørlandets barn."

King of Men wrote:
Anders is correct.

Fivoin wrote:
Yeah, Anders is right.

baronbowden wrote:
I would tend to agree with Anders.

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Marine
Posted: Wednesday, August 24, 2016 7:58:09 PM
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This rule seems unnecessary , because there is already other rules that covers this ,so i´m removing it.

Quote:
Japan needs to be at war with the USA before it may a) join the Axis; b) wage war against anyone but China.


This rule covers it I think:

Quote:
After China falls or if the Netherlands falls in Europe they may (Japan) start war goals against the UK,NED,SOV,USA or other small Asian countries..


Praetori
Posted: Wednesday, August 24, 2016 8:53:01 PM
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Marine wrote:
After China falls or if the Netherlands falls in Europe they may (Japan) start war goals against the UK,NED,SOV,USA or other small Asian countries..


Just for clarification. Is that UK+NL+SOV+US or UK[OR/AND]NL[OR/AND]SOV[OR/AND]US?

Also GER may not drag JAP to war unless above criteria are met?
The thing is that if JAP is in Axis and war is declared by basically anyone then JAP can go to war as far as the game-mechanics are concerned.

Keeping Japan out of the Axis before certain criteria are met is a pretty good solution to avoid trouble (although I would say that Dutch Indochina should be open for grabs by JAP as soon as GER goes to war against them, even if that means war with UK).
Marine
Posted: Wednesday, August 24, 2016 9:47:17 PM
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Praetori wrote:
Just for clarification. Is that UK+NL+SOV+US or UK[OR/AND]NL[OR/AND]SOV[OR/AND]US?

I think that it should be either of them.
so they can start war goals on any of them.
to be frank i really don't remember where I found that rule.


Also GER may not drag JAP to war unless above criteria are met?
I think that Japan should stay out of the axis as long as possible and maybe to there own stuff in beginning.
I can be wrong.


The thing is that if JAP is in Axis and war is declared by basically anyone then JAP can go to war as far as the game-mechanics are concerned.

Keeping Japan out of the Axis before certain criteria are met is a pretty good solution to avoid trouble (although I would say that Dutch Indochina should be open for grabs by JAP as soon as GER goes to war against them, even if that means war with UK).
Marine
Posted: Wednesday, August 24, 2016 9:53:20 PM
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I have to apologize to everyone.

Some of the rules that I have posted ,I really don't remember where I have found them.
I started with our old Rules from the HOI3 MP group and then looked at other groups in the forums.
So when i used them I think I did not pay attention to if they were similar.
So I guess we that when we start ,that we have to read through them and clarify which of them that we should use.
that sound much easier.
It feels that when i look at them more and more that I see mistakes.

so let´s help each other with the rules before we start.

Maybe we should only start with the old ones and put in new ones if needed.

I just want everyone to have a good game

My head just spins now when reading all this stuff(Rules suggestions)
They are just suggestions and not cut in stone yet Smile

/Marine
baronbowden
Posted: Thursday, August 25, 2016 12:39:19 AM
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You know offhand the only important things for a fun game are no German early Dow of Netherlands or Poland (grind experience). No port strikes (they are just too op to allow). Forts lvl 5.
Soviet can't join till 40-41 and no war laws unless at war with a major. I've played with no USA till 39-40 and that works well too

With that it can be a fluid game and hilarious outcomes.


Famous Quotes

KhanXLT: day to day, lucky things happen to me
KhanXLT: you know, little things
Newman: lol that husky girl behind the counter at the grocery store gave you her number didnt she!!!!

El_Zilcho321: Euro balance = ban BB
Marine
Posted: Thursday, August 25, 2016 5:12:00 AM
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baronbowden wrote:
You know offhand the only important things for a fun game are no German early Dow of Netherlands or Poland (grind experience). No port strikes (they are just too op to allow). Forts lvl 5.
Soviet can't join till 40-41 and no war laws unless at war with a major. I've played with no USA till 39-40 and that works well too

With that it can be a fluid game and hilarious outcomes.


Yeah you´re right, simple rules to follow, but sometimes there needs to be some more rules also ,but that is a very good start Smile
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